DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.

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$170,000+ in funding & prizes: announcing indie game contest with free entries

$170,000+ in funding & prizes: announcing indie game contest with free entries

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Sponsored by Intel, Unity, Pixologic, FMOD, Integral Capital, and The McArthur Law Firm, this contest offers $150,000 in funding and over $20,000 in hardware...

GAMEDEV: 10 Steps to Making Your First Game Successful

GAMEDEV: 10 Steps to Making Your First Game Successful

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Learn about how to become a successful indie game developer in the newly released book from the creator of the indie hit DARQ.

My First Game Became #42 Most Shared PC Game of 2019 (Metacritic). I spent $0 on Marketing

My First Game Became #42 Most Shared PC Game of 2019 (Metacritic). I spent $0 on Marketing

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My First Game Became #42 Most Shared PC Game of 2019 (Metacritic). I spent $0 on Marketing.

This Week In Indie Games: March 24 2019

This Week In Indie Games: March 24 2019

Feature

The biggest indie gaming stories for the week of March 24 2019.

I rejected 12 publishing offers to make this game the way I wanted it to be

I rejected 12 publishing offers to make this game the way I wanted it to be

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Disclaimer: I have nothing against publishers - I think many of them are great to work with and I'm sure there are many success stories in which both...

Making of complex environment for DARQ

Making of complex environment for DARQ

Props Modelling Tutorial 1 comment

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

This Week In Indie Games: February 10 2019

This Week In Indie Games: February 10 2019

Feature

The biggest indie gaming stories for the week of February 10 2019.

Comparison of the progress I've made (3 years of development)

Comparison of the progress I've made (3 years of development)

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By the time I release DARQ I will have worked on it 10,000 hours - even though some of them were filled with suffering, struggle, financial hardship...

Putting 100+ hours a week into making my first game. Here's how I got started

Putting 100+ hours a week into making my first game. Here's how I got started

Feature 13 comments

Learning new skills takes time (9000 hours as of now), but it gets easier if you love the process.