Darkraze is a tactical FPS project in development, created by a two man team named Renegrad Studios. We are planning to implement unique and team-based features, and tactics to turn the tide of the battle. There will be a variety of weapons and heavy customization to fit your style. The use of various technological gadgets will aide you through the battle and have specific specializations to support your team. Keep in mind that what is currently being shown is NOT final. Follow us on Facebook and Twitter for more frequent updates.
Today is a day before the release of the (very belated) fifth update video! I have added many features during the course of the week, including a new grenade type: EMP, improved master server functionality, and a very simple, but effective version check.
Posted by DaBossTMR on Aug 16th, 2014
Welcome to the fourth week of development! A lot of exciting news to bring to you guys today:
Starting off with the first feature on the changelog, we have added a new and exciting grenade type: EMP! This grenade will completely disrupt your shields and distort/disable your HUD for a short period of time (around 25 seconds). Additionally, this will also introduce another grenade detonation type later in the future, which is detonated based on impact (with a configurable delay), rather than a timer.
We have also included a very simple version check that restricts multiplayer features until you have the latest client version. This is used to ensure that everyone had the same version in case the previous version gave unwanted advantages to the player. The version data is stored within a web server. Multiplayer button will be disabled once the check fails. When hovered over, it will display a note telling you to update to the latest version. If the version check service is unavailable, then it will recheck every 6 seconds, in case of connection failure.
There is also a news feed in the main menu added (very recently) to show news updates such as server maintenance or a scheduled patch. This design and functionality is heavy WIP!
In addition to these major features, we have also made various improvements to make the game feel less buggy and interface much cleaner.
Also, we are planning to have a (very belated) update video up within the next few days (no more boring pictures!) . So, stay tuned to my YouTube channel for that!
We hoped you enjoyed this weekly update, and we may see you next week (due to upload of major update video)!
Kevin, lead developer of Renegrad Studios