You’ll be able to play as one of the four people that got trapped inside this haunted hotel. As a survivor your main objective will be finding your way out, as well as helping your fellows get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to hunt down and kill you and your friends. You’ll also be able to play as the monster. You’ll assume an ethereal form, which you’ll use to haunt the survivors, triggering eerie noises and events. You’ll also assume a physical form, which will allow you to hunt and kill the survivors trapped in the hotel. It’ll be your killing spree. Minimum Requirements: - Processor: 2.0+ GHz (dual core recommended); - Memory: 2 GB RAM; - Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series

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Phantom (Games : Damned : Forum : Discussions : Phantom) Locked
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Oct 14 2013 Anchor

First of all thanks for creating a new monster. Having different monsters really adds to the game's variety!

So what are your thoughts about the new "Phantom" monster?

I only played a few rounds, so I may be wrong, but it feels like the Phantom is way more powerful than the Lurker. You can just keep flying through the hallways and sooner or later you find a survivor right before your claws. What do you think?

Oct 14 2013 Anchor

We have a topic on steam with more details about the new monster and a lot of discussion there!

Steamcommunity.com

Oct 15 2013 Anchor

I'm not on steam atm, login fails all the time on the website, but I just wanted to say don't listen too much to the people saying "IT'S OVERPOWERED!!! I win every round with it!" It's alpha and you've JUST released the monster, so how can they expect people to know how to deal with it already?! :/
I for one think this idea is brilliant, but you need a "random monster" selection, so you can enter a game without knowing which monster is hunting you. This would make the start of the game much more intense as you would either take the chance of being seen by the phantom or too slow to find keys and get out of their against the Lurker.
Also when anyone picks a monster the other monster or the random selection should be locked out.

Btw have you thought about sharing your monster ideas with people? This would give you valuable feedback and make you think twice before adding something that people aren't that interested in.

What your main focus should be right now, in my opinion, coming from a guy who's played the game a lot. Is new settings. Without a single object from any of the other scenarios. You added a Warehouse, great, but it feels like the Hotel with bigger and more open rooms, since all objects are almost the same.

I wish you the best, 9heads! I want to keep playing this game well into the future! :D

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