You’ll be able to play as one of the four people that got trapped inside this haunted hotel. As a survivor your main objective will be finding your way out, as well as helping your fellows get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to hunt down and kill you and your friends. You’ll also be able to play as the monster. You’ll assume an ethereal form, which you’ll use to haunt the survivors, triggering eerie noises and events. You’ll also assume a physical form, which will allow you to hunt and kill the survivors trapped in the hotel. It’ll be your killing spree. Minimum Requirements: - Processor: 2.0+ GHz (dual core recommended); - Memory: 2 GB RAM; - Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series

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Monster Feedback (Games : Damned : Forum : Feedback and Suggestions : Monster Feedback) Locked
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Oct 15 2013 Anchor

Hi, I just want to start off by saying I really enjoy your game. I've just recently started playing with a group of friends a couple of days ago.
We have had a lot of fun the past couple of nights, but there are a couple of things that ruin it for me. I don't know how anybody else feels about them but here are my two cents.

First off, when our group plays, we start off all random. One of the most scariest things about start is not knowing which monster it is, however with all of our games we knew instantly off the bat which monster it was because a trap would instantly go off the second the game started when it was Phantom, and with the Lurker nothing happened at the start.

For me personally, I find the Lurker to be much more terrifying than the phantom because with the phantom you are virtually invisible until you set off a trap. I found myself unafraid when it was phantom because I was free to roam around and I was able to keep track of where he was. The Lurker, however, made me afraid to leave my corner and cupboard. The general feeling of not knowing where he is, or when he would appear has a great effect rather than seeing the Phantom and being able to keep track of where he was.

Another point I wanted to share is there is no negatives to having your flashlight on with the Phantom. I think it would be a lot more challenging and fun if say you can only see the phantom with your flashlight pointing at him, and the phantom will get a hint of the general direction you are at. While without the light on you can't see him at all like hes in the ghost form of the lurker. As he works with sound, no one will flash on and off their lights with the phantom negating that aspect of him finding you through sound (At least I hope someone won't make the light flicker).

Thanks for taking your time to read this post.

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