DASH is a predesigned game but most importantly one which allows you to build one yourself. You take full control of a custom platformer hero and level editor as you create and master your very own 2D platformer world - block by block, enemy by enemy, gap by gap. The game is meant to show how easy and fun it is to design 2D platformer levels, to master and share them! DASH is currently in its earliest stage of development, and we find that it's a great time to invite you to join the creation!

Post news Report RSS DASH - the 2d Platformer Creation Tool [Update #007: Enhanced Auto-Tiling & Character Animation

Jake is taking a look at the enhanced block set and a new character. DASH is a new low-res and 2D platformer creation kit being developed by Copnhagen-based indie company Baby Duka. A vertical slice is currently in production.

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**Update #007**

by Jake

Hello! If this is your first time, there is already lots of content to explore with updates every Wednesday and Saturday live on Twitch. Go follow and get notified as I begin the stream. Today's update is a quick one!

heroes 500x

Some more auto-tiling:

Last week I introduced the auto-tile system and showed the basics. Today I am able to show you an enhanced system where each Style has a Ground Block with 3 different tiles: plain, detail and heavy.


(Plain Ground Tile)

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(Detail Ground Tile)

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(Heavy Ground Tile + auto-platforms)

The building blocks are:
  • ground*
  • platforms*
  • liquid
  • deadly
  • boxes
  • power-ups
  • enemies
  • gameplay
  • backgrounds


(The new tiles in action!)

Animating a 'Raider' Hero:

Today I started the animation of a character a little more fitting for the jungle theme. Watch the progress in today's stream on Twitch (working in Aseprite).

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  • PROJECT STATUS: Nice & Steady

    As you can see the process is very organic, fun and intuitive. Of course there is a production plan and design document, but the feeling of freedom and creativity is very solid during these work days which is good because that's what you, the player, should feel when playing the game!

    Next week I'll look more into the new character as well as moving platforms.

    Watch the development LIVE on the Baby Duka Twitch channel every Wednesday (8pm GMT) and Saturday (6pm GMT)! Updates here on this blog both days as well.

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    - Jake, Baby Duka studio

    NEWSLETTER on the new website ► babyduka.com

    Open development stream ► twitch.tv/BabyDuka (Wednesdays 8 pm GMT, Saturdays 6 pm GMT

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