Crimson Keep is a first person Hack n'slash roguelite. The player descends into a hellish subterranean labyrinth full of monsters, traps, and treasure. Find the sunken remains of the Crimson Keep and cleanse it. The great power within could be your only hope for escape.
Trying to concept out what a more refined HUD would look like for the game. Any thoughts? Bottom left bar would be XP, where bottom right would be weapon skill.