Creature Battle Lab is a 3D creature customisation and battling game for mobile and tablets. Release is scheduled for November 2016.

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implementing basic functionality for some key aspects of the game which will be necessary to build upon later in development.

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Planning customisation and U.I

Hi, my name is Gareth Jones and I am a programmer at Dojo Arcade. My time working on Creature Battle Lab has been spread between implementing basic functionality for some key aspects of the game which will be necessary to build upon later in development. At this early stage a fair amount of time goes into playing around with different options to find which works best.

Splice_O_Matic_002

I began this month working on the creature customisation system with Chris, this involved creating class diagrams to show how the system was going to work along with the U.I and how players would basically create there creatures by selecting certain parts of the creature through the customisation menu, the camera needs to be set up to then zoom in on the extremities and then the player apply’s them to there created critter using Y DNA. more details on that in his blog post here

Lab U.I

Once we had decided on how we were going to create the customisation system I moved on to working on the lab scene. This is done using panning cameras which will be linked up to the U.I system. We wanted the player to have the opportunity to view all the hard work we had put into making the Lab and making a more immersing and enjoyable experience, the Lab was created by Lawrence one of our very Talented artists working on Creature Battle Lab, more can be found out about the creation of the Lab here.

BuyMenu_Custom_UI

I have also been working on transitions between the lab menus to create a smooth transition between the lab and whichever arena you will be battling in. The aim of this is to minimise loading times and make what loading times there are as seamless and unnoticeable as possible.More info on what I’m up to next Month!

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