Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
On the back of our October 2011 media release, we released our first set of weapons, fully approved and ready to be animated..these shots are ALL TAKEN IN-GAME, actual UDK renders!
We hope you love them as much as we do!!
Sigh... I wish hardware were at the point where we could actually play a game with models like these, instead of simplifying them because our gosh-darned graphics cards can't handle a gazillion terabytes of this SHEER AWESOMENESS.
Video cards have made drastic advances in recent years. I agree though, tesselation is hardly a permanent solution the the polygon problem. It works well enough to preserve performance though.
Break.com