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HellStrike Tips & Tricks 2

HellStrike Tips & Tricks 2

HellStrike - Modified Combat Other

2nd short video tutorial presented by Papaschlange with some additional text information below...

HellStrike Tips & Tricks 1

HellStrike Tips & Tricks 1

HellStrike - Modified Combat Other

A short video tutorial presented by Papaschlange with some additional text information below...

Pseudo Normal Maps for Gold Source Engine

Pseudo Normal Maps for Gold Source Engine

Textures Tutorial 1 comment

In this tutorial, I will show you a technique I call "Pseudo Normal Mapping". I came across of it by chance while I was playing with texturing tools and...

Map Overview Creation for Gold Source engine games

Map Overview Creation for Gold Source engine games

Level Design/Theory Tutorial 1 comment

In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...

Willgames' Basic 2D Skybox tutorial

Willgames' Basic 2D Skybox tutorial

Mapping/Technical Tutorial

Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.

Textures too dark? here's the solution

Textures too dark? here's the solution

Skinning Tutorial

in this tutorial will teach you to create brilliant textures and polished like a champion

How to use detailtextures in a professional manner

How to use detailtextures in a professional manner

Level Design/Theory Tutorial 7 comments

Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...

Decompiling GoldSrc Maps.

Decompiling GoldSrc Maps.

Mapping/Technical Tutorial 1 comment

Showcasing Decompilation of BSP to MAP format in GoldSrc Engine.

Hammer Editor Tutorial #4 - Entities

Hammer Editor Tutorial #4 - Entities

Mapping/Technical Tutorial 1 comment

In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...

Hammer Editor Tutorial #3 - First Room

Hammer Editor Tutorial #3 - First Room

Mapping/Technical Tutorial 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Hammer Editor Tutorial #2 - Navigation

Hammer Editor Tutorial #2 - Navigation

Mapping/Technical Tutorial 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Mapping/Technical Tutorial 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

DoD Mapping Tutorial

Mapping/Technical Tutorial 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor