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2nd short video tutorial presented by Papaschlange with some additional text information below...
hellstrike tips & tricks 2
A short video tutorial presented by Papaschlange with some additional text information below...
hellstrike tips & tricks 1
In this tutorial, I will show you a technique I call "Pseudo Normal Mapping". I came across of it by chance while I was playing with texturing tools and...
pseudo normal maps for gold source engine
In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...
map overview creation for gold source engine games
Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.
willgames' basic 2d skybox tutorial
in this tutorial will teach you to create brilliant textures and polished like a champion
textures too dark? here's the solution
Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...
how to use detailtextures in a professional manner
Showcasing Decompilation of BSP to MAP format in GoldSrc Engine.
decompiling goldsrc maps.
In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...
hammer editor tutorial #4 - entities
In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...
hammer editor tutorial #3 - first room
In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...
hammer editor tutorial #2 - navigation
This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...
hammer editor tutorial #1 - how to start the hammer editor
A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor
dod mapping tutorial
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