Contract Work: Early Engagement - Available Now!


Play CONTRACT WORK in your web browser - no installation or plugins!

Available exclusively from IterativeGames.com, get ready for your first engagement in the volatile distopia of 2113. Customize your character with perks in combat, weapons and hacking - upgrade your arsenal of 10 hi-tech weapons and abilities! Specialize in your desired career path - become a brutal corporate Hatchetman or a deadly Headhunter to unlock new weapons and perks.

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THE CYBERPUNK WORLD OF CONTRACT WORK


The universe of 2113 is a dystopia where massive corporations control the world through vast robotic armies. But for the most important jobs, corporations still depend on human freelancers.

You are an individual with the right skills and talent for this CONTRACT WORK.
Increase your net worth by completing dangerous yet lucrative contracts & purchase from hundreds of upgrades and perks to build your character.

Will you become a corporate asset, a free revolutionary or a machine disciple?

Decide your future. Engage now in CONTRACT WORK.

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Weapon of choice - the M-96 Assault Rifle Flechette Rifle - Updated Work-in-progress Map - R&D
Blog RSS Feed Report abuse Latest News: First Look - Contract Work 2.0

0 comments by Iterator on Aug 5th, 2014

For more exclusive updates, please like Contract Work on Facebook or follow me on Twitter.

I think in the last year I've learned that some games just need more time. Contract Work was always going to be one of those games. The game I wanted to build just wouldn't fit into a tight time frame I had in my mind. I had a lot to learn as well - the art of 'juiciness', establishing a visual style, creating procedural death mazes - before I could progress. I had to find some great talent to help me - artists that would help me visualize the ideas I was creating, to add levels of detail I couldn't do myself. I tore everything down and rebuilt from the ground up.

And now, courtesy of the team at P1PR, you'll have the first opportunity to look at Contract Work 2.0. A pictures worth a thousand words, and a video is worth...a thousand pictures? Anyway, Contract Work is getting close to the game I wanted it to be, and I hope you're excited about playing it.

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ildamos
ildamos Mar 21 2013, 5:17am says:

I suppose this isn't free. How much is it going to be? It looks awesome.

+2 votes     reply to comment
Iterator Creator
Iterator Mar 26 2013, 12:19am replied:

No hard price point yet, but probably around $8-10 USD.

+2 votes   reply to comment
ildamos
ildamos Jul 23 2013, 11:00am replied:

Haven't logged in in quite a while. Thanks! Make it available on Steam; you'll have a guaranteed boost in sales! (Makes it easier to buy your product too.)

+2 votes     reply to comment
Iterator Creator
Iterator Jul 23 2013, 8:20pm replied:

Would love to be on Steam but you have to go through Greenlight, which can be a drag from what I hear. Contract Work will be releasing on other digital storefronts (including Desura) sometime in the next month.

+3 votes   reply to comment
ildamos
ildamos Aug 3 2013, 5:05am replied:

Thanks for the heads-up!

+1 vote     reply to comment
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Contract Work
Platform
Web
Developed By
Iterator
Engine
Custom Built
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Official Page
Games.iterativegames.com
Release Date
Released Jul 15, 2013
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @keewonhong

On @gamasutra - #Interstellar reminded me why making indie games is risky, difficult and utterly exhilarating: T.co

Dec 20 2014, 5:30pm

Been too long since I blogged...new post up w/thoughts on indie dev opportunities & risks, inspired by #Interstellar: T.co

Dec 17 2014, 3:48pm

@robertmays You forgot to put Jay Cutler at the bottom of your backyard QB list (jerk on field, pouty face, uncontrollable arm cannon).

Dec 17 2014, 2:47pm

Help me back the #PERIDuo speakercase - now supporting the iPhone 6+! Special xmas and early access deals available: T.co

Dec 12 2014, 2:10pm

Back in the saddle - excited to get back to development on this new rig, especially with a lighting fast SSD. T.co

Dec 9 2014, 11:52am

Help me back the awesome PERI Duo Case: Portable Battery & Speaker Case for your iPhone 5/6! T.co

Dec 9 2014, 11:38am

Welp. Came back after thanksgiving to find my power source had bit the dust. After 7 years, it's high time I make the big trip to #Frys.

Dec 2 2014, 1:49pm

Great advice for website designers, can also apply to game design. Don't start with the shiny, write dwn ideas first: T.co

Nov 21 2014, 2:46pm

RT @shariv67: My neighbor has an unsecured, wireless printer. I just sent this document to it. T.co

Nov 21 2014, 12:21pm

@RahmEmanuel Mayor Emanuel, whats the best way for software developers like myself to get involved with The City of Chicago Technology Plan?

Nov 19 2014, 5:02pm

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