Play CONTRACT WORK in your web browser - no installation or plugins!
Available exclusively from IterativeGames.com, get ready for your first engagement in the volatile distopia of 2113. Customize your character with perks in combat, weapons and hacking - upgrade your arsenal of 10 hi-tech weapons and abilities! Specialize in your desired career path - become a brutal corporate Hatchetman or a deadly Headhunter to unlock new weapons and perks.
The universe of 2113 is a dystopia where massive corporations control the world through vast robotic armies. But for the most important jobs, corporations still depend on human freelancers.
You are an individual with the right skills and talent for this CONTRACT WORK.
Increase your net worth by completing dangerous yet lucrative contracts & purchase from hundreds of upgrades and perks to build your character.
Will you become a corporate asset, a free revolutionary or a machine disciple?
I think in the last year I've learned that some games just need more time. Contract Work was always going to be one of those games. The game I wanted to build just wouldn't fit into a tight time frame I had in my mind. I had a lot to learn as well - the art of 'juiciness', establishing a visual style, creating procedural death mazes - before I could progress. I had to find some great talent to help me - artists that would help me visualize the ideas I was creating, to add levels of detail I couldn't do myself. I tore everything down and rebuilt from the ground up.
And now, courtesy of the team at P1PR, you'll have the first opportunity to look at Contract Work 2.0. A pictures worth a thousand words, and a video is worth...a thousand pictures? Anyway, Contract Work is getting close to the game I wanted it to be, and I hope you're excited about playing it.
Latest tweets from @keewonhong
Jun 3 2015, 2:57pm
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On content - "Don't do random. Your audience starts to anticipate and look forward to your shows and knows when to expect them." #indiedev
May 20 2015, 12:30pm
Can we all stop with the 'team bonding' rhetoric that people use to defend Crunch? It's like supporting hazing. #GameDev
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