Contract Work: Early Engagement - Available Now!


Play CONTRACT WORK in your web browser - no installation or plugins!

Available exclusively from IterativeGames.com, get ready for your first engagement in the volatile distopia of 2113. Customize your character with perks in combat, weapons and hacking - upgrade your arsenal of 10 hi-tech weapons and abilities! Specialize in your desired career path - become a brutal corporate Hatchetman or a deadly Headhunter to unlock new weapons and perks.

LIMITED TIME OFFER: Buy Early Engagement for $2.99
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THE CYBERPUNK WORLD OF CONTRACT WORK


The universe of 2113 is a dystopia where massive corporations control the world through vast robotic armies. But for the most important jobs, corporations still depend on human freelancers.

You are an individual with the right skills and talent for this CONTRACT WORK.
Increase your net worth by completing dangerous yet lucrative contracts & purchase from hundreds of upgrades and perks to build your character.

Will you become a corporate asset, a free revolutionary or a machine disciple?

Decide your future. Engage now in CONTRACT WORK.

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For more exclusive updates, please like Contract Work on Facebook or follow me on Twitter.

I think in the last year I've learned that some games just need more time. Contract Work was always going to be one of those games. The game I wanted to build just wouldn't fit into a tight time frame I had in my mind. I had a lot to learn as well - the art of 'juiciness', establishing a visual style, creating procedural death mazes - before I could progress. I had to find some great talent to help me - artists that would help me visualize the ideas I was creating, to add levels of detail I couldn't do myself. I tore everything down and rebuilt from the ground up.

And now, courtesy of the team at P1PR, you'll have the first opportunity to look at Contract Work 2.0. A pictures worth a thousand words, and a video is worth...a thousand pictures? Anyway, Contract Work is getting close to the game I wanted it to be, and I hope you're excited about playing it.

Feedback Friday! Win a free copy of Contract Work!

Feedback Friday! Win a free copy of Contract Work!

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It's Feedback Friday, which means a brand new version of Contract Work for you to play! This weeks beta features an updated HUD, reduced credit prices...

Contract Work featured on Rock, Paper Shotgun

Contract Work featured on Rock, Paper Shotgun

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Adam Smith writes a short piece on Rock Paper Shotgun on Contract Work: Early Engagement - "Worth a look...the trial is short but gives a good idea of...

Contract Work: Early Engagement - Available Now!

Contract Work: Early Engagement - Available Now!

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Iterative Games presents Contract Work: Early Engagement, the first iteration of the Contract Work universe, now available to play. Players take on the...

New Video, 3 Days left in the Campaign!

New Video, 3 Days left in the Campaign!

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It's the final 3 days of the Kickstarter Campaign! Watch the brand new video of Med Labs and explore more of the weapons, abilities and options players...

Comments
ildamos
ildamos

I suppose this isn't free. How much is it going to be? It looks awesome.

Reply Good karma Bad karma+2 votes
Iterator Creator
Iterator

No hard price point yet, but probably around $8-10 USD.

Reply Good karma+2 votes
ildamos
ildamos

Haven't logged in in quite a while. Thanks! Make it available on Steam; you'll have a guaranteed boost in sales! (Makes it easier to buy your product too.)

Reply Good karma Bad karma+2 votes
Iterator Creator
Iterator

Would love to be on Steam but you have to go through Greenlight, which can be a drag from what I hear. Contract Work will be releasing on other digital storefronts (including Desura) sometime in the next month.

Reply Good karma+3 votes
ildamos
ildamos

Thanks for the heads-up!

Reply Good karma Bad karma+1 vote
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Contract Work
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Iterator
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Latest tweets from @keewonhong

New damage effects - added in the classic 'flash when hit' effect. #Gamedev #indiedevs T.co

May 24 2016

We've always needed an #Onion for the tech startup scene. @teamdecelerator Thedecelerator.co

May 17 2016

#FridayPimpin - some gorgeous artwork of the upcoming board game from @sinisterdesign, #TrueMessiah. #indiedev T.co

May 6 2016

Group question: What defines a successful indie game? And how many successes needed before someone is an indie expert? #indiedev #gamedev

Apr 7 2016

Finally got some breathing room to write some new code for @ContractWorkGm Feels real good to be back in the saddle. #GameDev #indiegamedev

Mar 29 2016

Making good, original content is super difficult and scary. But it can lead to huge success, like #DeadPool: Facebook.com

Feb 15 2016

The @CGSPod is back! @BobbyLox & I talk to RyanW from @Hatsproduction - links to subscribe & listen here: Facebook.com #indiedev

Feb 10 2016

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