Contract Work: Early Engagement - Available Now!

Play CONTRACT WORK in your web browser - no installation or plugins!

Available exclusively from, get ready for your first engagement in the volatile distopia of 2113. Customize your character with perks in combat, weapons and hacking - upgrade your arsenal of 10 hi-tech weapons and abilities! Specialize in your desired career path - become a brutal corporate Hatchetman or a deadly Headhunter to unlock new weapons and perks.

LIMITED TIME OFFER: Buy Early Engagement for $2.99
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The universe of 2113 is a dystopia where massive corporations control the world through vast robotic armies. But for the most important jobs, corporations still depend on human freelancers.

You are an individual with the right skills and talent for this CONTRACT WORK.
Increase your net worth by completing dangerous yet lucrative contracts & purchase from hundreds of upgrades and perks to build your character.

Will you become a corporate asset, a free revolutionary or a machine disciple?

Decide your future. Engage now in CONTRACT WORK.

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Weapon of choice - the M-96 Assault Rifle Flechette Rifle - Updated Work-in-progress Map - R&D
Blog RSS Feed Post news Report abuse Latest News: First Look - Contract Work 2.0

0 comments by Iterator on Aug 5th, 2014

For more exclusive updates, please like Contract Work on Facebook or follow me on Twitter.

I think in the last year I've learned that some games just need more time. Contract Work was always going to be one of those games. The game I wanted to build just wouldn't fit into a tight time frame I had in my mind. I had a lot to learn as well - the art of 'juiciness', establishing a visual style, creating procedural death mazes - before I could progress. I had to find some great talent to help me - artists that would help me visualize the ideas I was creating, to add levels of detail I couldn't do myself. I tore everything down and rebuilt from the ground up.

And now, courtesy of the team at P1PR, you'll have the first opportunity to look at Contract Work 2.0. A pictures worth a thousand words, and a video is worth...a thousand pictures? Anyway, Contract Work is getting close to the game I wanted it to be, and I hope you're excited about playing it.

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ildamos Mar 21 2013 says:

I suppose this isn't free. How much is it going to be? It looks awesome.

+2 votes     reply to comment
Iterator Creator
Iterator Mar 26 2013 replied:

No hard price point yet, but probably around $8-10 USD.

+2 votes   reply to comment
ildamos Jul 23 2013 replied:

Haven't logged in in quite a while. Thanks! Make it available on Steam; you'll have a guaranteed boost in sales! (Makes it easier to buy your product too.)

+2 votes     reply to comment
Iterator Creator
Iterator Jul 23 2013 replied:

Would love to be on Steam but you have to go through Greenlight, which can be a drag from what I hear. Contract Work will be releasing on other digital storefronts (including Desura) sometime in the next month.

+3 votes   reply to comment
ildamos Aug 3 2013 replied:

Thanks for the heads-up!

+1 vote     reply to comment
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Contract Work
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Released Jul 15, 2013
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Single Player

Latest tweets from @keewonhong

NPC characters finally in @ContractWorkGm. Thx to my #Kickstarter backers for concepts & @TylerJAnimator for art.

Aug 28 2015

New tech - bindable keys implemented for @ContractWorkGm using @ImpactJS. Tweet me for details. #IndieDev #impactjs

Aug 26 2015

Tech tweet for @impactjs: Wrote code to render dynamic shadows for objects in mid-air & draw entities over foreground layers. @IndieDev

Aug 25 2015

Time to get my game on @BitBashChicago! #BitBash #Threadless #IndieGames #Chicago

Aug 22 2015

ICYMI: LetsPlay @ContractWorkGm! Relentless #cyberpunk action…1337 hax, exploding robots and hiding in dirty vents

Aug 21 2015

Lets Play Contract Work! Aug 20th. Now with better hacking &100% procedural level generation. #Cyberpunk #GameDev

Aug 21 2015

@ContractWorkGm">.@ContractWorkGm now procedurally generate random vents; it's officially as good as making levels as I am. #GameDev

Aug 20 2015

Ugh. I'm one rogue light away from getting procedurally generated vents working. You can't have #cyberpunk without vents! #IndieDev #GameDev

Aug 20 2015

So far procedural gen has involved a lot of 'look at map data & find the bit you want to copy'. Getting good at reading the Matrix. #GameDev

Aug 19 2015

@ContractWorkGm">.@ContractWorkGm new feature highlights: Procedural level generation, completely new hacking system, final win condition. #GameDev #IndieDev

Aug 17 2015

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Contract Work
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1 year ago
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