Conscript is a Quake mod using the FTE Quake World engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript
Environmental footsteps and hlbsp implemented, and showing off the gravity gun(by ghostfang) a bit more :)
Thanks mabuse for the vids and features
Note the gravity gun model and a bunch of map textures are placeholder!
I hope most of the content in this video is temporary because I've noticed there are quite a lot of textures from Half-Life and the gravity gun looks like it was taken directly from Half-Life 2...
yes, its just a placeholder...
obviously yo
Well the way you pointed out the gravity gun in the description made it seem like it was the final thing. If it's not then I recommend you change it so it's less misleading ;)
Fair enough, I'll edit the description :)
I suggest you use the velocity pointer to calculate the position of the object you are grabbing, forcing a change of origin on the entity makes it go through walls etc.
it shouldn't do that, the traceline that detects an object that can be grabbed doesn't go through walls. It was actually a proof of concept in the first place but Biodude liked it alot. Its not fully complete.
This is awesome. Looks great.
The gravity gun seems to function (and even sound) a lot like the iOS Dead Space game's TK module. Not a bad thing, just oddly similar performance.
Oh my goodness, i think we are looking at a Half-life 2 for psp!!!!
Also as you can see we have now 100% FULL working HLBSP support on PSP without crashing :D
Not exactly difficult to do to be quite honest.
The mainproblem was just the HLBSP texture loading on ProQuake.. i wonder why Baker not added a CLUT to load them as 8bpp instead of 32....
YAY!!!! I AM SOO EXCITED!! IMA A PRANCY LITTLE GERMAN SCHOOL GIRL!
Good job, flashjuice ftw.
yeah, i just did a misstake with the engine xD
But re-enabling the HUD ist just replaceing some lines xD
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