Conscript is a psp/pc game using the source engine and a heavily modified quake engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript.

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hogsy
hogsy Dec 5 2012, 7:35pm says:

I hope most of the content in this video is temporary because I've noticed there are quite a lot of textures from Half-Life and the gravity gun looks like it was taken directly from Half-Life 2...

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dr_mabuse1981
dr_mabuse1981 Dec 6 2012, 3:31am replied:

yes, its just a placeholder...

+2 votes     reply to comment
biodude
biodude Dec 6 2012, 6:56am replied:

obviously yo

+2 votes     reply to comment
hogsy
hogsy Dec 6 2012, 8:35am replied:

Well the way you pointed out the gravity gun in the description made it seem like it was the final thing. If it's not then I recommend you change it so it's less misleading ;)

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biodude
biodude Dec 6 2012, 4:49pm replied:

Fair enough, I'll edit the description :)

+3 votes     reply to comment
eukos
eukos Dec 5 2012, 7:39pm says:

I suggest you use the velocity pointer to calculate the position of the object you are grabbing, forcing a change of origin on the entity makes it go through walls etc.

+2 votes     reply to comment
Ghost_Fang
Ghost_Fang Dec 6 2012, 12:38am replied:

it shouldn't do that, the traceline that detects an object that can be grabbed doesn't go through walls. It was actually a proof of concept in the first place but Biodude liked it alot. Its not fully complete.

+2 votes     reply to comment
Supermario641996
Supermario641996 Dec 5 2012, 7:55pm says:

This is awesome. Looks great.

0 votes     reply to comment
thonglover
thonglover Dec 5 2012, 8:03pm says:

I Can't wait for game any LONGER!

+1 vote     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Dec 5 2012, 11:20pm says:

The gravity gun seems to function (and even sound) a lot like the iOS Dead Space game's TK module. Not a bad thing, just oddly similar performance.

+1 vote     reply to comment
Skullboy99
Skullboy99 Dec 6 2012, 2:29am says:

Oh my goodness, i think we are looking at a Half-life 2 for psp!!!!

+2 votes     reply to comment
dr_mabuse1981
dr_mabuse1981 Dec 6 2012, 3:33am says:

Also as you can see we have now 100% FULL working HLBSP support on PSP without crashing :D

+2 votes     reply to comment
hogsy
hogsy Dec 6 2012, 8:37am replied:

Not exactly difficult to do to be quite honest.

0 votes     reply to comment
dr_mabuse1981
dr_mabuse1981 Dec 6 2012, 9:01am replied:

The mainproblem was just the HLBSP texture loading on ProQuake.. i wonder why Baker not added a CLUT to load them as 8bpp instead of 32....

+2 votes     reply to comment
Ikill4fun32
Ikill4fun32 Dec 6 2012, 9:51am says:

YAY!!!! I AM SOO EXCITED!! IMA A PRANCY LITTLE GERMAN SCHOOL GIRL!

+2 votes     reply to comment
zivon456
zivon456 Dec 6 2012, 10:48am says:

It's great seeing progress! This game has come quite a way.

+2 votes     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE Dec 6 2012, 1:08pm says:

WOW alot of work done :D I can't wait to see this game released....

Tbh I got a PSP just for this game xD

+3 votes     reply to comment
ArkaZeen
ArkaZeen Dec 6 2012, 7:02pm says:

Good job, flashjuice ftw.

+3 votes     reply to comment
dr_mabuse1981
dr_mabuse1981 Dec 7 2012, 5:30am replied:

yeah, i just did a misstake with the engine xD
But re-enabling the HUD ist just replaceing some lines xD

+2 votes     reply to comment
EddyThePiggy
EddyThePiggy Dec 6 2012, 10:39pm says:

Mabuse Internation Logist!

+2 votes     reply to comment
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Description

Environmental footsteps and hlbsp implemented, and showing off the gravity gun(by ghostfang) a bit more :)

Thanks mabuse for the vids and features

Note the gravity gun model and a bunch of map textures are placeholder!

Video Details
Type
Entertainment
Date
Dec 5th, 2012
By
biodude
Length
02:34
Filename
environment_Footsteps_-_fullHLBSP_-_GravityGunFun.flv
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