I removed the back part of the stinger(as you can see), because you dont see it ingame. its in the w_model though. The antenna has alpha on the white slots.
Guys, I think we should start doing bump mapping on this or baking normals. I mean, I've been working with floating geometry lately and found that it can make things look very nice very easily :/
we actually do have a form of bumpmaps (I think) for maps or models. We have under water bump maps, and can support other. Not like hl2 bump maps though. I gotta look into that. either way, no model bump maps are going to be used
I removed the back part of the stinger(as you can see), because you dont see it ingame. its in the w_model though. The antenna has alpha on the white slots.
To the other people: "The antenna has alpha on the white slots." This meaning that it'll be transparent ie. invisible in-game.
nice to know i'm not the only texture artist around ;)
well, I have my russian friend to help sometimes. I don't think he's much of a community texture artist for all ;)
and dont forget about me ;)
You haven't made any textures for me yet ;)
neither has blubs right? :D
He made the sniper rifle skin, and hopefully will make the elite magnum skin
Thats my task :P
Guys, I think we should start doing bump mapping on this or baking normals. I mean, I've been working with floating geometry lately and found that it can make things look very nice very easily :/
This isn't source engine, this is a modified quake engine. Bumpmaps on a psp...
Bump maps on psp... You silly :D
we actually do have a form of bumpmaps (I think) for maps or models. We have under water bump maps, and can support other. Not like hl2 bump maps though. I gotta look into that. either way, no model bump maps are going to be used
PC version baybuh!
I was talking about the psp version in that comment
bump maps would be awesome though admit it