Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).

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Whats the control chance for a chained summon? (Games : Conquest of Elysium 3 : Forum : Modding Discussion : Whats the control chance for a chained summon?) Locked
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Jun 8 2012 Anchor

If I have a chained summon where the first unit is a commander, and he has a ctrlchance of say 20%, will units that follow him, follow his lead, or do they have an independent view of whether they will be controlled?

Jun 8 2012 Anchor

As far as I know setting the ctrlchance for a chainsum does nothing. Either all summons in the chain fail or succeed. Only the ctrlchance of the first summoning is called.

Edited by: ulius4

Jun 9 2012 Anchor

Speaking of chainsum: I've noticed that it doesn't work like the mod file says at all. The Mod Instructions tell us:

Sets up a chained summoning. When this monster is summoned, another monster is summoned at the same time. A value of 1 means that the next monster defined in the mod file will also be summoned. A value of 2 means that the [next+1] monster will also be summoned.


This is NOT how chainsum 2 works. Chainsum 2 gives you ONLY the unit that is after the next one. Instead, not also. It's a pretty major distinction.

-Frank

Jun 9 2012 Anchor

Are you sure? I think mine are working as intended?

Jun 9 2012 Anchor

hmm, that's weird I noticed the same as frank trollman.

using "chainsum 2" only summons the second newmonster after the command and not both. But I haven't tested it in 3.11 yet. It's not a problem at all, because you can multi-chain summons, but a typo in the manual.

Edited by: ulius4

Jun 9 2012 Anchor

No, your both right. I went back and checked and my mod is broken. Going back to Chainsum 1.

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