Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).

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Elysium Orchid, 40x40 map (Games : Conquest of Elysium 3 : Forum : Maps & Scenarios : Elysium Orchid, 40x40 map) Locked
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Jun 11 2012 Anchor

Description:
"You will be safe for some time and able to create a formation that can be called an army. Protect your own lands and conquest the heart of Elysium Orchid!"

It is a smaller version of Elysium flower.

Map recommended for 4 players, AI players recommended to be Knights, Barons or higher if you can handle it. Map can give you this opportunity. Starting positions are fixed. Map will be completely random in every run.

There it is: Mediafire.com

Critics are welcome.

UPD:
Picture is here:
User Posted Image

UPD2:
Detailed description by gp1628:

For those who have not had experience with CoE3's wonderful map capabilities, let me point some things out.
The specific sites such as the major city in the middle, and the towers to help guard each of the 4 player sections, are hard set into the map. They will appear there every time the map is played. As are the coast lines.

The white question-marks are the map maker telling the game to please replace these with any standard terrain such as mountains, forest, swamp, desert, etc. And then to replace some of those with the usual resource sites such as mines, farms, towers, graveyards, etc.

The red question-marks are the map maker telling the game to please put something random but special here.

So you can see that for this map some things will stay the same. The basic shape, the large areas for a player to control, the chokepoints for control, the prize in the middle. And other things such as the random luck of whether you have good resources or bad things landing next to you will be randomized every time you play the map.
Its a great mix between playability, and replayability IMHO

Edited by: Desuronaut

Jun 11 2012 Anchor

Excellent map. Thank you.
Not only does it allow newbies to expand safely for a maximum amount of time, but it would be nicely balanced for MultiPlayer play

Would you mind if I posted a picture of the map?

Jun 11 2012 Anchor

gp1628 wrote:
Would you mind if I posted a picture of the map?

As i said , it's a community property now. You can do, whatever you want to do. Thanks for the commenting, i'm glad people use the map.

Jun 11 2012 Anchor

For those who have not had experience with CoE3's wonderful map capabilities, let me point some things out.
The specific sites such as the major city in the middle, and the towers to help guard each of the 4 player sections, are hard set into the map. They will appear there every time the map is played. As are the coast lines.

The white question-marks are the map maker telling the game to please replace these with any standard terrain such as mountains, forest, swamp, desert, etc. And then to replace some of those with the usual resource sites such as mines, farms, towers, graveyards, etc.

The red question-marks are the map maker telling the game to please put something random but special here.

So you can see that for this map some things will stay the same. The basic shape, the large areas for a player to control, the chokepoints for control, the prize in the middle. And other things such as the random luck of whether you have good resources or bad things landing next to you will be randomized every time you play the map.
Its a great mix between playability, and replayability IMHO

Edited by: gp1628

Jun 11 2012 Anchor

Wow, great description. I've included it in the first post.

Jun 11 2012 Anchor

Since its community property maybe I will do a version with some quests to do, and some surprise events written into the map.

Jun 11 2012 Anchor

gp1628 wrote: Since its community property maybe I will do a version with some quests to do, and some surprise events written into the map.

It would be nice! Quests and surprises - this is what i cannot do.

Jun 11 2012 Anchor

They are also map commands.
I have lots of examples on the www.CoE-3.com forum

Jun 12 2012 Anchor

gp1628 wrote: They are also map commands.

I know. There are issues on my side.

Edited by: Desuronaut

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