In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers. Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history. But will mankind notice the alien passengers that arrived with the meteorites?
Over three weeks of complete inactivity on my part are broken by some balancing and bug fixes.
Posted by Sanada_Ujio on May 27th, 2010
For the past 3 or so weeks, I've been distracted from Conflict Terra almost entirely. To be terse, I purchased a Wii and Monster Hunter Tri (I am a big Monster Hunter fan) and I've recently picked up Red Dead Redemption. Both are great games. But, the relevant news is that these games have kept me from working on Conflict Terra.
That trend changed tonight, with two new units put in-game and a handful of balance issues and bugs addressed. Oksnoop2 and I did a test game to gather some more data, and data we did receive.
The NKG is nearing a state of decent playability. A handful of frustrating and persistent problems keep shoving their nasty faces in our own, but they will be ironed out eventually. We decided biting the bit and putting in appropriate sounds is necessary for the gameplay experience, so that will be dealt with.
Oksnoop2 has been valiantly dealing with gadgets and making effects work. Although progress is slow, he is making some and hopefully the community will reveal their secrets soon and we'll be on our way.
Perhaps sometime soon I'll post a feature explaining some aspect of the game.