In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers. Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history. But will mankind notice the alien passengers that arrived with the meteorites?
A gathering of four friends results in 25 textured and roughly in-game PN units for Conflict Terra.
Posted by Sanada_Ujio on Apr 15th, 2010
Yesterday the Conflict Terra Development Team and two of our friends gathered in a friend's basement to make the first major "push" in texturing the large (and growing) backlog of untextured models for PN units. We started sometime around 2pm, and packed up around midnight, so it was more or less 10 hours of work.
Using free pizza as incentive for our friends to help us, we managed to make a decent dent in all of the units needed to finish the PN's roster. Starting with the early, Tech Level 1 economy buildings and defensive structures, we eventually made it to a Tech Level 1 mech factory and a handful of early tanks.
Curses flew as errors seemed to impede progress at every turn. Using Wings3D and Photoshop to achieve our goals, Wings3D liked to flat-out not work at times for everyone but myself and another one of our friends who was texturing units. To add to that, our two friends' experience with texturing units for Spring ranged from little to none at all. So, helping them along required added time.
Since I have the most experience with the scripting aspect of getting a unit in-game, I was on Upspring and script duty, finishing the final steps for the units that the other three would finish. I contributed to a few units early on, but it didn't take long before models were backing up and I had to really work to keep up. As a whole I didn't do much to get these units into their positions. I used similar NKG scripts as a starting point, changed names, and made sure the animations were all straight. Beyond that, it's up to Oksnoop2 to get the PN going.
Here is a list of the units we textured and got in-game, for those who are curious:
So, the PN is getting there!