In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers. Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history. But will mankind notice the alien passengers that arrived with the meteorites?
That's right, Conflict Terra finally goes public with its first release!
Posted by Sanada_Ujio on Aug 3rd, 2010
After several months of grueling and painful work, Conflict Terra is finally version 1.0 and released to the public. That's right, you can finally see what we've been working on! Go to the Download Page to grab it!
We are still very much in the Beta stage of development, indeed the stage where most Spring projects linger eternally. This means that, especially now, heavy attention will be paid to user feedback, concerning gameplay balance, gameplay usability, and bug reports. We ask that anyone who has any feedback contact us so we can make our game better! There are a few ways to go about this:
E-mail and IM are perhaps the most immediate way to contact us.
Posting in our subforum on the SpringRTS boards is also a good way to get a hold of us.
Conflict Terra Subforum
If you'd like to be a little more formal, you can submit an Issue on our googlecode page. This way you can cut out the middle man and immediately post something that we'll work on.
And, of course, you can post here on ModDB!
A series of wiki pages for our game are being made, serving as documentation for the units and mechanics in our game. You can check them out in our wiki.
We hope you enjoy our game, and that you can help us make it better.