In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers. Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history. But will mankind notice the alien passengers that arrived with the meteorites?

Report article RSS Feed Conflict Terra SVN

Conflict Terra has taken a huge step forward in easing productivity!

Posted by Sanada_Ujio on Jun 21st, 2010

Oksnoop and I have been desiring a SVN for a while now, and we finally managed to achieve it.  A special thanks to Oksnoop, Forboding Angel, and Tobi from the SpringRTS forums for helping to get this going.  Now we can work on it from our two computers, and not have conflicting versions!  It also means that you, the concerned patron of ModDB, can browse our source.

It should be stated this is by no means an official release of the game.  Pretty sure people can't download the entire thing... but if you can, we ask you wait for what we deem fit to release.  I'm simply providing a link for the curious.

Conflict Terra SVN
I repeat, this is not an official release.

Post comment Comments
nokanomi
nokanomi Jun 22 2010, 10:29pm says:

"- Removed Flagship, Battle Flagship, Metal Supply Cruiser, Energy Supply Cruiser, Transport Cruiser, and Battlecruiser from qualifying as "builders." (Will no longer be selected with Idle Builder hotkey.)" energy supply and metal supply cruisers?

+1 vote     reply to comment
oksnoop2
oksnoop2 Jun 23 2010, 9:18am says:

They are mobile storage units.

+1 vote     reply to comment
nokanomi
nokanomi Jun 23 2010, 10:35pm replied:

yeah sorry, i read a bit ahead, but still, why dont you call them metal storage cruiser, energy storage cruiser instead then?

+1 vote     reply to comment
oksnoop2
oksnoop2 Jun 23 2010, 11:02pm says:

It's just a matter of petty semantics, we happen to like the word supply over storage.

+1 vote     reply to comment
nokanomi
nokanomi Jul 7 2010, 7:42pm says:

do you have as of yet any units that are capable of morphing into bases?i mean other than the supply things, like a unit that morphs into a laser defence turret, etc.

which faction will have more spammy units and which faction will have more tankish type units? and will the game be designed for each faction to be pitted against eachother or will the nkg have say a unit that could counter one of its own?

just how many contructors are there for each faction, planned or otherwise? it would really suck if there was just 1 type of contrusctor for each factory. im thinking of farks for example, fast assist and repair kbots, im thinking assistant repair units like that, or would they be considered obsolete in this game? will there be any super tank type units ( *coughs* experimental biomechs *coughs* ) that can dish out and take massive ammounts of damage and are huge? or will there be none like that? will there be and underground/ burrowing units? also, will there be any units designed to go against the player (hard to see camoflauge units that the computer easily spots but the player doesnt?)? and uh, what excactly are the odds of a linkable shield mech, like in complete anihilation? just a few questions, and suggestions to increase the workload

+1 vote     reply to comment
oksnoop2
oksnoop2 Jul 9 2010, 9:44am replied:

"do you have as of yet any units that are capable of morphing into bases?"

The starting unit for the NKG does morph into a base.

"which faction will have more spammy units and which faction will have more tankish type units?"

I don't know.

"will the game be designed for each faction to be pitted against eachother or will the nkg have say a unit that could counter one of its own?"

The game can be played nkg vs nkg just fine.

"just how many contructors are there for each faction, planned or otherwise?"

I don't know.

"im thinking assistant repair units like that, or would they be considered obsolete in this game? "

We have no assist/repair units, just construction units that can not assist.

"will there be any super tank type units ( *coughs* experimental biomechs *coughs* ) that can dish out and take massive ammounts of damage and are huge?"

I don't know.

"will there be none like that? will there be and underground/ burrowing units?"

Not for the NKG.

"(hard to see camoflauge units that the computer easily spots but the player doesnt?)?"

Not intentionally at least.

"what excactly are the odds of a linkable shield mech, like in complete anihilation?"

There are 0 in 1 odds of a linkable shield mech.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Conflict Terra
Platform
Windows
Developer & Publisher
Conflict Terra Development Team
Engine
Spring
Contact
Send Message
Official Page
Code.google.com
Release Date
Released Aug 2, 2010
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Conflict Terra
Conflict Terra Indie Single & Multiplayer Real Time Strategy
Related Engines
Spring
Spring GPL Released May 4, 2005
Related Groups
Conflict Terra Development Team
Conflict Terra Development Team Developer & Publisher with 2 members