Combo is an MOBA centered on teamwork and communication. You are a shaman for one of two respective tribes, the Crasbeara (Demon Children) and Lauthnaga (Spirit Guides) tribes, seeking to flee Aluna (The Felled Land) for the fabled Hakia on Jyra. Once there you find Mev'os, a currently dormant volcano at the island's core. This however did not last long. The fighting between the Crasbeara and Lauthnaga led to the awakening of Kainan, Lich of the Isles, and his water drakes from deep within his cave. He began to slay the intruders until one of the shamans presented a sacrifice of his brother tied to an effigy of their local god. Kainan took this as a sign of allegiance and began his twisted game. He summoned creatures from the jungle's deepest regions to the Mev'os. A massive ritual occurred to awaken the volcano and raise the Hakia from its core. Only once the blood of one of the tribes was spilled completely by the other would the Hakia appear. And thus the shamans waged war.

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Description

Here is the concept for the Trilane map. This will be 6v6 only and features ruins and "bubble jungles." This map has no boss like the 4v4 Dual-lane does but instead has "bubble jungles." How they work are the players cannot gank or be ganked while inside, thus putting ease on junglers but also discouraging use of the jungle for anything but gold/experience farming (although it is only beneficial if you run it fast) and for the ruins. Now you might state that the only way to stop ganking is to disable player damage or to essentially create a time-out zone that players can spam to avoid death. But this is not the case. The easy camp portion of the "bubble jungle" will always be open with grass zones to allow for lane ganking and ganks on anyone in the easy camp. But the gate for the medium camp will only open once a player downs the easy camp. This means that a fleeing player must kill the easy camp and move into the medium (which is aggressive and will attack on sight) all while at low health and taking decent camp damage. Thus it is unlikely that the jungle can be used in this manner. Once through the medium camp gate, PvP is disabled and the grass will hide you, this means players can't gank you once you initiate the "bubble jungle" and they will not see you in there to wait for you to leave. So how can the enemy stop you from reaching the ruin? By activating their center ruin. The middle lane ruin will send out surges to the bottom and top lane ruins. These surges will either damage the player or buff the hard camp, based on a roll. The ruin can be used up to three times with ten second cooldowns before it goes dormant for five minutes. An announcement will be made once a player enters the hard camp zone to warn the enemy team. Killing the hard camp will reap high experience and gold as well as boost on your creeps for six minutes. Without players this means that a normal wave of creeps will have two full creeps left after engaging the enemy creeps.