Combat Core is a 3D arena fighting game that borrows elements from games like Power Stone, Custom Robo, and Super Smash Bros. Hyper-powered multiplayer combat with custom fighters, weapon pickups, powerups, and environmental hazards!

Players can battle from 1v1 up to 4-player battle royale or team modes. Players can choose from original characters, or create their own combatants with varying stats, attacks, skills, unique appearance, and a power core to grant special attacks and stats boosts.

TRY THE NEW 2015 KICKSTARTER ALPHA DEMO!

Combat Core 2015 Alpha Demo V.4 (Windows)

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Hey Combat Core fans!

The summer is winding down, and I wanted to take time to climb out of my development hole and give everyone a progress update!

Progress on Mist!

Early sculpt of the Mist Model

Early sculpt of the Mist Model


After model adjustments, texturing and rendered using the in-game engine After model adjustments, texturing and rendered using the in-game engine


Mist; our cunning and smooth kunoichi on the roster, is nearly complete! She uses a variety of smooth flowing attacks and evasion to dish out damage to her opponents!

She's still missing her voice audio and some other visual/sound effects but her moveset is about finished. Mist is now playable in the new v7 Alpha, and all backers for the alpha tier are welcome to try her and give feedback!

Stage 5 is a large, flat area - great for training or competitive matches without interference Stage 5 is a large, flat area - great for training or competitive matches without interference


Lighting changes on Stage 4 and some of the new alternate colors! Lighting changes on Stage 4 and some of the new alternate colors!


Along with the addition of Mist, the new alpha build includes a slew of balance changes, bug fixes, and a few new features including:

- Remappable buttons (and an option to enable/disable light-to-heavy attack holds)
- New Stage 5
- Grab escapes
- New alternate colors for Skatie and Jondo
- AI Improvements

Alpha tier backers can head to the Trello boards and grab the new build now!

EVO and Smash Con 2015

I was able to show off Combat Core at the EVO Champion Series in Las Vegas this year as part of the Media Indie Exchange! (The MIX) I had a great time meeting and getting feedback from backers and other competitive gamers!

The MIX showcase at EVO w/ ICJMan The MIX showcase at EVO w/ ICJMan


Smash Con was held in Chantilly, VA for their 2nd convention year. I was able to run the first ever Combat Core competitive tournament! Congrats to "Sir Chunks", our first Combat Core champ, and a huge thanks to everyone who stopped by the booth to play!

A 16-player tournament was held at Smash Con!

A 16-player tournament was held at Smash Con!


Tournament finals and the champion, Tournament finals and the champion, "Sir Chunks"!


What's Next?

With Mist mostly complete, Kayo will be next in line for development! He's a karate/shoto style fighter (think Ryu or Ken from Street Fighter)

However, many other features are also in-progress and will hopefully be implemented in the next alpha!

- Complete port to Unity 5 (this has been in progress for a while)
- Voice casting/recording for Mist
- 3-section staff weapon
- Spiral Slam Core Attack
- More alternate color palettes
- More custom character accessories

I've been trying to get a new alpha build out at least once per month (barely made August!) so hopefully it won't be long!

That's it for this update!

- Micah "MABManZ" Betts

Combat Core - Weapon mechanics + 24 hours to raise $6k!

Combat Core - Weapon mechanics + 24 hours to raise $6k!

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Final Day, almost 80% Funded! Details on Current and Future Weapons

Combat Core Kickstarter Update 3

Combat Core Kickstarter Update 3

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More game mechanics, new Oculus VR demo, Thunderclap campaign, and fanart!

Combat Core Update - Character Stat System

Combat Core Update - Character Stat System

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Some details on the stat system and game mechanics.

Combat Core Kickstarter is Live! New Windows and Mac demo

Combat Core Kickstarter is Live! New Windows and Mac demo

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Combat Core returns to Kickstarter! Play the new demo (Windows and Mac) and support the game!

Comments  (0 - 10 of 20)
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Templarfreak
Templarfreak

Trackin'!

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L()KI
L()KI

Hey man, I'm a solo unity dev too and your game looks real top notch. Pro stuff man. Hope this does really well, good luck.

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MABManZ Creator
MABManZ

Thanks man! It's been a lot of work and a lot of hours but I'm excited to see it coming together!

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RainbowGamerLite
RainbowGamerLite

All we have here is just a DEMO with only 1 level and 4 character but playing it is funny as hell! I'm really enjoying the game, the A.I. are amazing for a game in this early state (if a first beta version will be relased and there will be an A.I. update I suppose you should use cheats to win against them! xD Unless there will be some sort of "A.I. Level" that you can select...)
I'm really excited for when the game will come out; great work so far. And best luck with the game! :)

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MABManZ Creator
MABManZ

Thanks! AI is a tough balancing act because I'm playing/testing the game every day, and I'm trying to make the AI tough enough to challenge me even though I'm basically a master of the game, haha. I will definitely have a difficulty slider in the future.

I just finished the first pass of Level 2 and re-did most of Level 1 to make it *more* destructable, now it's even more fun to wreck the arena into pieces!

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RainbowGamerLite
RainbowGamerLite

Thanks for the reply! I've found some kind of bug in the game where after you take a barrel and jump near a big cylinder (the "big grey things"... xD ) the barrel can sometimes touch the top of it and remain there, even if you lose it the character still has the posture used when holding it; you can even attack and the same animations will play. I didn't try to launch (I suppose the character would have stopped having this strange issue...) but both the two melee attacks' animations got played normally, I don't know it if would have caused damage to other characters but I highly doubt. I found this issue while playing with Psycho Surfer and it got away after I got hit, I don't know if he is causing the problem or if the bug would have happened even with other characters...

I hope this will be useful, somehow...
Plus I found a YouTube video where a guy was able to use more characters and Core Attacks, is there a way to get them in the current Demo?

Link to the video:
Youtube.com

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MABManZ Creator
MABManZ

Thanks for the bug report...I know about it and still figuring out what causes this particular instance (it can happen with any character). It's related to the weapon being switched between a physics object and a static object. The weapon attacks are based on the actual weapon object hitting people so it's not possible to damage people like this even if they are doing the attack animations, haha

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SpaghettiBasDev
SpaghettiBasDev

Some very interesting stuff. I'm curious how much it'll cost, because not only do I like DBZ and 3D arena games, but this also looks really nifty! Besides, judging from the videos, you can beat up other characters/players pretty hard and I like beat-em-ups because it helps me vent my irritations and such. I'll Twitter this around, I don't have much followers, but at least my friends will know! I hope it'll expand your audience.

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MABManZ Creator
MABManZ

Thanks for the support! Haven't set it in stone but I'm looking at about $15 based on similar games on Steam (Towerfall, Nidhogg, Megabyte Punch), currently on Kickstarter you can guarantee a copy for as little as $9 if I reach funding.

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Combat Core
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