Combat Core is a 3D arena fighting game that borrows elements from games like Power Stone, Custom Robo, and Super Smash Bros. Hyper-powered multiplayer combat with custom fighters, weapon pickups, powerups, and environmental hazards!

Players can battle from 1v1 up to 4-player battle royale or team modes. Players can choose from original characters, or create their own combatants with varying stats, attacks, skills, unique appearance, and a power core to grant special attacks and stats boosts.

TRY THE NEW 2015 KICKSTARTER ALPHA DEMO!

Combat Core 2015 Alpha Demo V.4 (Windows)

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Blog RSS Feed Post news Report abuse Latest News: Combat Core - Weapon mechanics + 24 hours to raise $6k!

2 comments by MABManZ on Jun 13th, 2015

Final Day, almost 80% Funded!

Details on Current and Future Weapons


This is it- the final stretch! We have less than 2 days remaining and still need about $7k to reach our funding goal! Please everyone, share the Kickstarter with everyone you know! We can pull this off!

Weapons
---------------------------
Weapons in Combat Core are more than a novelty or gimmick, and can help you defeat your opponents in a variety of ways. Weapons spawn randomly at the start of every match, and may have more some subtle mechanics that aren't always obvious! Currently there are 4 weapons/items available to use in the game. The final game will have many more! Here's a rundown on the current arsenal and how they work:

"The Barrel" - these are not regular weapon spawns and appear according to the current stage layout. The attacks are slow but are among the biggest damage attacks in the game! For the comparison - the Beam Uppercut, the strongest core attack in the game, has a base damage (with no damage stat boost) of 350, whereas the heavy barrel slam has a base damage of 300, with no energy cost!

"Flash Blade" - a quick melee weapon that can be used for combos and throwing quickly. The damage actually increases when you are holding more energy orbs!

"Chrome Blaster" - an energy-powered swiss army rifle! It can fire energy grenades or straight lazers, and when you toss it to the ground it becomes a landmine! (still working on the final model design and effects!)

"Core Shield" - a handy boomerang shield with both defensive and offensive utility! It enables auto-guard, and can windstand much more damage than your standard guard, and actually returns any damage energy in seconds! The attack damage is weak, but it can be used effectively for long ranged attacks. The shield will return if it doesn't hit any obstructions on the way back!

Along with more interactive stage pieces, some of the future weapon ideas include:

- Power Bat
- Bo Staff
- 3-section Staff
- Nunchaku
- Rocket Launcher
- Sledgehammer

Each weapon will bring something new to the table and add more depth to the combat!

We have less than 2 days to reach funding for Combat Core, please pledge and share the Kickstarter!

Try the demo!

Windows
Combat Core 2015 Alpha Demo V.4 (Windows)

Mac
Combat Core 2015  Alpha Demo V.2 (Mac)


Oculus VR (Windows)
Combat Core 2015 Alpha Demo V.3 (Oculus VR)


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Combat Core 2015 Alpha Demo V.4 (Windows)

Combat Core 2015 Alpha Demo V.4 (Windows)

Jun 5, 2015 Demo 0 comments

The new demo for Combat Core! Features 2 playable characters (Pugi and Bruizer) for Local VS mode, 1 stage, 2 different core attacks, and access to the...

Combat Core 2015 Alpha Demo V.3 (Oculus VR)

Combat Core 2015 Alpha Demo V.3 (Oculus VR)

May 26, 2015 Demo 2 comments

64-bit Windows and Oculus Rift required! (Use DirectToRift executable) The new demo for Combat Core! Features 2 playable characters (Pugi and Bruizer...

Combat Core 2015  Alpha Demo V.2 (Mac)

Combat Core 2015 Alpha Demo V.2 (Mac)

May 19, 2015 Demo 0 comments

An update to the 2015 Kickstarter Alpha Demo! Fixes: - Cleaned up to reduce filesize - Fixed problems with saving/deleting new characters in the editor...

Combat Core 2015  Alpha Demo V.2 (Windows) **OLD**

Combat Core 2015 Alpha Demo V.2 (Windows) **OLD**

May 19, 2015 Demo 0 comments

The new demo for Combat Core! Features 2 playable characters (Pugi and Bruizer) for Local VS mode, 1 stage, 2 different core attacks, and access to the...

Combat Core 2014 Alpha Demo! *VERY OLD!*

Combat Core 2014 Alpha Demo! *VERY OLD!*

May 27, 2014 Demo 0 comments

The first public alpha demo for Combat Core! Includes 4 characters and 1 stage. For more info, check out the Kickstarter, Greenlight, and main site at...

Post comment Comments  (0 - 10 of 20)
Guest
Guest Jun 14 2015, 12:43pm says:

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Templarfreak
Templarfreak May 30 2015, 3:26pm says:

Trackin'!

+1 vote     reply to comment
L()KI
L()KI May 19 2015, 5:51am says:

Hey man, I'm a solo unity dev too and your game looks real top notch. Pro stuff man. Hope this does really well, good luck.

+1 vote     reply to comment
MABManZ Creator
MABManZ May 19 2015, 2:16pm replied:

Thanks man! It's been a lot of work and a lot of hours but I'm excited to see it coming together!

+1 vote   reply to comment
RainbowGamerLite
RainbowGamerLite Jul 14 2014, 5:43am says:

All we have here is just a DEMO with only 1 level and 4 character but playing it is funny as hell! I'm really enjoying the game, the A.I. are amazing for a game in this early state (if a first beta version will be relased and there will be an A.I. update I suppose you should use cheats to win against them! xD Unless there will be some sort of "A.I. Level" that you can select...)
I'm really excited for when the game will come out; great work so far. And best luck with the game! :)

+3 votes     reply to comment
MABManZ Creator
MABManZ Jul 15 2014, 4:54am replied:

Thanks! AI is a tough balancing act because I'm playing/testing the game every day, and I'm trying to make the AI tough enough to challenge me even though I'm basically a master of the game, haha. I will definitely have a difficulty slider in the future.

I just finished the first pass of Level 2 and re-did most of Level 1 to make it *more* destructable, now it's even more fun to wreck the arena into pieces!

+3 votes   reply to comment
RainbowGamerLite
RainbowGamerLite Jul 16 2014, 3:53am replied:

Thanks for the reply! I've found some kind of bug in the game where after you take a barrel and jump near a big cylinder (the "big grey things"... xD ) the barrel can sometimes touch the top of it and remain there, even if you lose it the character still has the posture used when holding it; you can even attack and the same animations will play. I didn't try to launch (I suppose the character would have stopped having this strange issue...) but both the two melee attacks' animations got played normally, I don't know it if would have caused damage to other characters but I highly doubt. I found this issue while playing with Psycho Surfer and it got away after I got hit, I don't know if he is causing the problem or if the bug would have happened even with other characters...

I hope this will be useful, somehow...
Plus I found a YouTube video where a guy was able to use more characters and Core Attacks, is there a way to get them in the current Demo?

Link to the video:
Youtube.com

+2 votes     reply to comment
MABManZ Creator
MABManZ Jul 17 2014, 11:33am replied:

Thanks for the bug report...I know about it and still figuring out what causes this particular instance (it can happen with any character). It's related to the weapon being switched between a physics object and a static object. The weapon attacks are based on the actual weapon object hitting people so it's not possible to damage people like this even if they are doing the attack animations, haha

+3 votes   reply to comment
SpaghettiBasDev
SpaghettiBasDev Jun 7 2014, 4:01pm says:

Some very interesting stuff. I'm curious how much it'll cost, because not only do I like DBZ and 3D arena games, but this also looks really nifty! Besides, judging from the videos, you can beat up other characters/players pretty hard and I like beat-em-ups because it helps me vent my irritations and such. I'll Twitter this around, I don't have much followers, but at least my friends will know! I hope it'll expand your audience.

+3 votes     reply to comment
MABManZ Creator
MABManZ Jun 9 2014, 9:34am replied:

Thanks for the support! Haven't set it in stone but I'm looking at about $15 based on similar games on Steam (Towerfall, Nidhogg, Megabyte Punch), currently on Kickstarter you can guarantee a copy for as little as $9 if I reach funding.

+3 votes   reply to comment
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Combat Core
Platforms
Windows, Mac, VR, XONE, WiiU
Developed By
MABManZ
Engine
Unity
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Release Date
TBD
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Genre
Fighting
Theme
Anime
Players
Single, Multiplayer & Co-Op
Project
Indie
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Latest tweets from @mabmanz

@brandonorselli They already cancelled it, huh? Guy threw a hissy fit over ppl calling him out on ripping the Blue Falcon

8hours 32mins ago

@endshark Your designs are always so good!

Jul 4 2015, 5:50pm

RT @endshark: Also reposting since I posted it later in the day yesterday - but a new rough PG Villain design! T.co

Jul 4 2015, 5:47pm

@IssenAU And yeah...TT is a good developer so it should be a nice treat for Minecraft/TT fans, I don't see any foul here

Jul 4 2015, 9:52am

@IssenAU I think being an easy way to earn a few million bucks might be what inspired them.

Jul 4 2015, 9:50am

RT @LeSeanThomas: Discussing #LittleWitchAcademia2 with Hayao Miyazaki this evening.^^ @ericcalderon T.co

Jul 4 2015, 8:03am

@Kirbopher @ShadyVox @Anjidu @CaseyTheVA @MacTheActor @KajmasterKajet @LivingTombstone Awesome! Is this the biggest cast gathering ever?

Jul 3 2015, 5:46pm

@LeSeanThomas @Cannon_Busters @animeexpo Character designs are sick! I need to move to Cali so I can go to these things, haha

Jul 3 2015, 1:22pm

RT @IssenAU: T.co Hey check it out! I wrote more Combat Core stuff!

Jul 3 2015, 9:40am

@IssenAU Much appreciated dude! Glad you like some of the changes :)

Jul 3 2015, 9:21am

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Combat Core
Combat Core
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