The first public alpha demo for Combat Core! Includes 4 characters and 1 stage. For more info, check out the Kickstarter, Greenlight, and main site at...
Combat Core is a 3D arena fighting game that borrows elements from games like Power Stone, Custom Robo, and Super Smash Bros. Hyper-powered multiplayer combat with custom fighters, weapon pickups, powerups, and environmental hazards!
Players can battle from 1v1 up to 4-player battle royale or team modes. Players can choose from original characters, or create their own combatants with varying stats, attacks, skills, unique appearance, and a power core to grant special attacks and stats boosts.
The game is currently in development for PC, Mac, and Ouya.
Hey Gang! I've been busy trying to get the word out about Combat Core, the demo has been making rounds on the web, and I've got some great feedback from players! PLEASE SUPPORT THE KICKSTARTER so I can continue to work on Combat Core full-time!
While it's great to see people enjoying the game, it's become glaringly obvious that a primer video for the game mechanics was needed! So here I will present:
Nothing fancy, but it explains some of the basic mechanics and the flow of combat.
Between trying to reach out to the press and social media, I've managed to actually still get some game dev time in, and added a new particle "Glow" effect to help visualize the when a character is generating energy in the pool. I'll be sure to make the new backer-only alpha a significant upgrade from the current demo!
Combat Core Coverage on the Web!
Indie Game Magazine- IGM has been a huge help for me for months, and regularly featured my game for #screenshotsaturdays. They did a great article on Combat Core!
Indiemag.fr - Seldell wrote an article for Combat Core on this french indie gaming site! I can't actually read any of it, but I love the support!
I was also invited to participate in a podcast with the cool guys at GameEnthus.
Later I will cover each of the 6 current core attacks and what each one can do. See you in the next update!
Latest tweets from @mabmanz
Wish I could just animate more often because this is easily the most fun part #gamedev
17hours 10mins ago
@LeSeanThomas Is it worth watching him shoot 30% on 30 shots per game to get there? haha
Dec 26 2014, 5:30pm
RT @LeSeanThomas: You must be willing to do what others won't to achieve what others don't.
Dec 26 2014, 3:15pm
@RobaatoX Guess I'm old school but I feel like these kids should be in Spanish/English class instead of Skype. I def see the benefits though
Dec 25 2014, 5:56am
@RobaatoX Good games, gotta meet up w/ Santa before the sun rises!
Dec 25 2014, 3:11am
@RobaatoX Should be wrapping gifts, but sure I'll continue to procrastinate! Merry Christmas!
Dec 25 2014, 1:38am
Dec 25 2014, 12:01am
@SyamaMishra "Rare" at this point is just a bunch of IP properties. Is any of the original creative talent still there?
Dec 23 2014, 4:02pm