Combat Core is a 3D arena fighting game that borrows elements from games like Power Stone, Custom Robo, and Super Smash Bros. Hyper-powered multiplayer combat with custom fighters, weapon pickups, powerups, and environmental hazards!

Players can battle from 1v1 up to 4-player battle royale or team modes. Players can choose from original characters, or create their own combatants with varying stats, attacks, skills, unique appearance, and a power core to grant special attacks and stats boosts.


TRY THE NEW 2015 KICKSTARTER ALPHA DEMO!

Combat Core 2015  Kickstarter Alpha Demo V.2 (Win)

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0 comments by MABManZ on May 26th, 2015


TRY THE NEW 2015 KICKSTARTER ALPHA DEMO!

Combat Core 2015  Kickstarter Alpha Demo V.2 (Win)


On Saturday we reached the 25% base funding mark! Thank you again to everyone for your generous support and believing in Combat Core, we have to keep pushing! Support the game on Kickstarter!

I'm sure a lot of you have been tried the demo out, here are some combat tips to help learn some of the basics!

Character Stats

Every character has a spread of different stats that will change various aspects of their abilities.

Speed

This stat affects your character's move speed (not attack speed). Speed can be important for evading attacks or quickly navigating the arena to grab pickup, energy orbs, or weapons. Larger sized characters will have a negative effect on their speed rating, and smaller characters will inherently receive a boost!

Here you can see the clear difference of speed between Ember and Skatie Here you can see the clear difference of speed between Ember and Skatie

Health

Determines the maximum health that your character will have per stock, and can range from 1000 points up to 1500 depending on the character and core you pick. As with the speed rating, large characters have an inherent health stat boost, whereas smaller character receive less or no boost.

Skatie has a very low base health compared to Ember, but with the Skatie has a very low base health compared to Ember, but with the "Fortress" core she can get more HP

Energy

The energy rating determines the maximum amount your character's core can hold. Energy is used for executing "Core Attacks" or other special skills such as most projectile attacks. Your core shield (guard) also shares the same energy pool. Having more energy means you can utilize these skills more often, or be able to guard stronger attacks for longer.

Weirdo Dude is going to have trouble w/ guarding or using core attacks!

Weirdo Dude is going to have trouble w/ guarding or using core attacks!

Damage

In Combat Core, all attacks have a base damage which is then increased (multiplied) depending on the character and core's damage rating.

Bruizer's air punch has a base damage of 44 (using the basic core), but when you equip the “Money Shot” core, the damage is increased to 51.

Bruizer's air punch has a base damage of 44 (using the basic core), but when you equip the “Money Shot” core, the damage is increased to 51.

A Beam Uppercut core attack from Pugi will do 406 damage while equipped with “Skyland”, but will do 462 damage with “Money Shot”.

A Beam Uppercut core attack from Pugi will do 406 damage while equipped with “Skyland”, but will do 462 damage with “Money Shot”.

Charge

Likely the most obscured stat, the Charge stat determines your energy regeneration rate. However, it's not a flat value. It's actually directly linked to the number of energy orbs you hold. During matches, there will be 20 orbs available for players to possess, and each orb will increase the player's energy regeneration. A player with a high charge will regenerate energyVERY quickly when they are holding many orbs. However, orbs will be dropped when players take damage! A player who focuses on picking up loose orbs will hold the advantage!

Picking up orbs give you more energy regeneration, depending on your charge stat

Picking up orbs give you more energy regeneration, depending on your charge stat.

That's it for today's update! We'll continue to expand on game mechanics in the future and hopefully some new surprises soon!



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Combat Core 2015 Kickstarter Alpha Demo V.3 (VR)

Combat Core 2015 Kickstarter Alpha Demo V.3 (VR)

May 26, 2015 Demo 0 comments

64-bit Windows and Oculus Rift required! (Use DirectToRift executable) The new demo for Combat Core! Features 2 playable characters (Pugi and Bruizer...

Combat Core 2015  Kickstarter Alpha Demo V.2 (Mac)

Combat Core 2015 Kickstarter Alpha Demo V.2 (Mac)

May 19, 2015 Demo 0 comments

An update to the 2015 Kickstarter Alpha Demo! Fixes: - Cleaned up to reduce filesize - Fixed problems with saving/deleting new characters in the editor...

Combat Core 2015  Kickstarter Alpha Demo V.2 (Win)

Combat Core 2015 Kickstarter Alpha Demo V.2 (Win)

May 19, 2015 Demo 0 comments

The new demo for Combat Core! Features 2 playable characters (Pugi and Bruizer) for Local VS mode, 1 stage, 2 different core attacks, and access to the...

Combat Core 2014 Alpha Demo! *VERY OLD!*

Combat Core 2014 Alpha Demo! *VERY OLD!*

May 27, 2014 Demo 0 comments

The first public alpha demo for Combat Core! Includes 4 characters and 1 stage. For more info, check out the Kickstarter, Greenlight, and main site at...

Post comment Comments  (0 - 10 of 18)
L()KI
L()KI May 19 2015, 5:51am says:

Hey man, I'm a solo unity dev too and your game looks real top notch. Pro stuff man. Hope this does really well, good luck.

+1 vote     reply to comment
MABManZ Creator
MABManZ May 19 2015, 2:16pm replied:

Thanks man! It's been a lot of work and a lot of hours but I'm excited to see it coming together!

+1 vote   reply to comment
RainbowGamerLite
RainbowGamerLite Jul 14 2014, 5:43am says:

All we have here is just a DEMO with only 1 level and 4 character but playing it is funny as hell! I'm really enjoying the game, the A.I. are amazing for a game in this early state (if a first beta version will be relased and there will be an A.I. update I suppose you should use cheats to win against them! xD Unless there will be some sort of "A.I. Level" that you can select...)
I'm really excited for when the game will come out; great work so far. And best luck with the game! :)

+3 votes     reply to comment
MABManZ Creator
MABManZ Jul 15 2014, 4:54am replied:

Thanks! AI is a tough balancing act because I'm playing/testing the game every day, and I'm trying to make the AI tough enough to challenge me even though I'm basically a master of the game, haha. I will definitely have a difficulty slider in the future.

I just finished the first pass of Level 2 and re-did most of Level 1 to make it *more* destructable, now it's even more fun to wreck the arena into pieces!

+3 votes   reply to comment
RainbowGamerLite
RainbowGamerLite Jul 16 2014, 3:53am replied:

Thanks for the reply! I've found some kind of bug in the game where after you take a barrel and jump near a big cylinder (the "big grey things"... xD ) the barrel can sometimes touch the top of it and remain there, even if you lose it the character still has the posture used when holding it; you can even attack and the same animations will play. I didn't try to launch (I suppose the character would have stopped having this strange issue...) but both the two melee attacks' animations got played normally, I don't know it if would have caused damage to other characters but I highly doubt. I found this issue while playing with Psycho Surfer and it got away after I got hit, I don't know if he is causing the problem or if the bug would have happened even with other characters...

I hope this will be useful, somehow...
Plus I found a YouTube video where a guy was able to use more characters and Core Attacks, is there a way to get them in the current Demo?

Link to the video:
Youtube.com

+2 votes     reply to comment
MABManZ Creator
MABManZ Jul 17 2014, 11:33am replied:

Thanks for the bug report...I know about it and still figuring out what causes this particular instance (it can happen with any character). It's related to the weapon being switched between a physics object and a static object. The weapon attacks are based on the actual weapon object hitting people so it's not possible to damage people like this even if they are doing the attack animations, haha

+3 votes   reply to comment
SpaghettiBasDev
SpaghettiBasDev Jun 7 2014, 4:01pm says:

Some very interesting stuff. I'm curious how much it'll cost, because not only do I like DBZ and 3D arena games, but this also looks really nifty! Besides, judging from the videos, you can beat up other characters/players pretty hard and I like beat-em-ups because it helps me vent my irritations and such. I'll Twitter this around, I don't have much followers, but at least my friends will know! I hope it'll expand your audience.

+3 votes     reply to comment
MABManZ Creator
MABManZ Jun 9 2014, 9:34am replied:

Thanks for the support! Haven't set it in stone but I'm looking at about $15 based on similar games on Steam (Towerfall, Nidhogg, Megabyte Punch), currently on Kickstarter you can guarantee a copy for as little as $9 if I reach funding.

+3 votes   reply to comment
boomcogames
boomcogames May 29 2014, 1:28pm says:

Can't wait for the demo either man! Looks great! Checking out the KS as well, tracking

+2 votes     reply to comment
Guest
Guest May 28 2014, 2:20am says:

Thanks I played it and I love this game it's like dragon ball rumble or something

+1 vote     reply to comment
MABManZ Creator
MABManZ May 28 2014, 3:54am replied:

Thanks, don't forget to vote on Greenlight and please support on Kickstarter if you can!

+3 votes   reply to comment
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Combat Core
Platforms
Windows, Mac, VR, XONE, WiiU
Developed By
MABManZ
Engine
Unity
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