Collapsus is an exciting new block crunching puzzle game unlike any other! It’s built on a unique risk-reward centered resource management mechanic and device rotation mechanic to TWIST, TURN, and BREAK your way through endless puzzle action! Let's be honest, it's just way more fun to break blocks than to swap them! Collapsus features 3 Standard difficulties, 2 unlockable difficulties, and 25 Challenge modes to put your skills to the test (with a ‘Plus” mode for each one of those for a total of 50)! There’s also a Puzzle mode with 300 built-in puzzles, an online Puzzle Maker and sharing tool and free daily puzzles! You can even battle it out with up to 8 players in the online Versus mode! Endless hours of block-based mayhem! Oh, and one more thing: No Ads, No Microtransactions and all DLC is FREE! How could you pass this up?

Collapsus main menu (WIP) (view original)

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Description

This is the main menu (obviously). At first, all the buttons in all of the menus as well as the backgrounds for the menus were going to be randomly generated colors with the background being one color and all of the buttons being another. We ran through this multiple times and it just looked awful, so for a little while we went back to my favorite combination of a blue background with red buttons (as seen in all the other screens) but that just didn't seem right. So I got the bright idea to have the buttons always be the same rainbow colors you see here with the static blue background. The only exception to the blue background rule is the in-game background will also be a rainbow color, starting with a specific color depending on mode and changing to the next color in the order on every tenth level. For instance, Standard mode is blue and the special mode, Blitz, starts out red.