Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

Report article RSS Feed Patch 1.0.5 Released - 30th January 2013

Changelog for Claustrophobia Alpha 1.0.5 - 30th January 2013

Posted by TheIndieForge on Jan 30th, 2013

Patch 1.0.5 Changelog


  • Added Alchemy
  • Added Mushrooms
  • Added Rat
  • Added Ratman
  • Added randomly spawning Traps
  • Added new graphics for items
  • Added four new items
  • Reduced duration and healing amount of high level Strength skills


  • Added map markers for Altars and Crafting Stations
  • Various tooltip changes


  • Fixed a bug where the option screen sometimes didn't close properly
  • You now restore health while moving with the arrow keys
  • Fixed Elitist Health and Mana Potions
  • Starting a new game now correctly starts you with 1 talent point
  • Items acquired before a patch will now carry over to a new patch correctly
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Conker3322 Jan 31 2013, 8:19pm says:

So, I kill an enemy in a doorway and they drop an item. When i click on the item to pick it up the door closes as well. Not a huge bug but it's still there. Sorry if someone else has mentioned this before, I shall continue my adventures. Looking forward to the 2nd area in the dungeon! =D

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TheIndieForge Author
TheIndieForge Feb 1 2013, 1:04pm replied:

Ah, thank you for pointing that out. I'll get that sorted!

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Conker3322 Jan 31 2013, 8:22pm says:

Also, while I'm here. Is there going to be a crafting guide in the future? It's seemingly trial and error right now.

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TheIndieForge Author
TheIndieForge Feb 1 2013, 1:07pm replied:

What you actually craft is a random item of the type which the materials enter makes. For example, 1 wood and 2 metal bars will make a new random sword of rariety equal to the rariety of the metal used. I could make a guide with all the set recipes, but I think it would be better if the player finds the main recipes themselves, as the crafted result is a risk anyway.

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Conker3322 Feb 2 2013, 9:20pm replied:

Oh I get how this works now, more randomness! Thanks for clearing that up a bit. =)

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Guest Feb 4 2013, 11:46pm says:

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TheIndieForge Author
TheIndieForge Feb 5 2013, 4:00am replied:

This is a rare bug that I'm aware of, it happens when a corridor connects to a boss room, rather than a normal door. For now you can avoid the boss by closing doors again. I'll get this sorted soon.

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Claustrophobia: The Downward Struggle
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Release Date
Released Oct 2012
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Claustrophobia: The Downward Struggle
Claustrophobia: The Downward Struggle Single Player Roguelike
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XNA Public Domain Released Dec 2006