Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, multiple characters, multiple difficulties and quests, Claustrophobia is a love letter to traditional RPG rougelikes. Features: *Expansive Random Dungeon Generation *Clean Integrated Interface *Hundreds of gear, enemies, and skills *Visual Equipment System *Massive amounts of Customization *Slick Combat System *Multiple difficulties *Massive Replay Value
Changelog for Claustrophobia Alpha 1.0.5 - 30th January 2013
Posted by TheIndieForge on Jan 30th, 2013
GAMEPLAY
UI
BUGFIXES
So, I kill an enemy in a doorway and they drop an item. When i click on the item to pick it up the door closes as well. Not a huge bug but it's still there. Sorry if someone else has mentioned this before, I shall continue my adventures. Looking forward to the 2nd area in the dungeon! =D
Ah, thank you for pointing that out. I'll get that sorted!
~TheIndieForge
Also, while I'm here. Is there going to be a crafting guide in the future? It's seemingly trial and error right now.
What you actually craft is a random item of the type which the materials enter makes. For example, 1 wood and 2 metal bars will make a new random sword of rariety equal to the rariety of the metal used. I could make a guide with all the set recipes, but I think it would be better if the player finds the main recipes themselves, as the crafted result is a risk anyway.
~TheIndieForge
Oh I get how this works now, more randomness! Thanks for clearing that up a bit. =)
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This is a rare bug that I'm aware of, it happens when a corridor connects to a boss room, rather than a normal door. For now you can avoid the boss by closing doors again. I'll get this sorted soon.
~TheIndieForge