Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

Claustrophobia Development Log #4

Claustrophobia Development Log #4

Jan 24, 2014 1 comment

In which Claustrophobia is Greenlit and I discuss Steam Early Access.

Claustrophobia Development Log #3

Claustrophobia Development Log #3

Jan 17, 2014 11 comments

In which I get a lot of work done, but you have to take my word for it. And a .gif of highly sophisticated door opening techniques.

Claustrophobia Development Log #2

Claustrophobia Development Log #2

Jan 10, 2014 7 comments

Featuring a talk about the new statistic system, how they will effect classes, and pretty tooltips.

Claustrophobia Development Log #1

Claustrophobia Development Log #1

Jan 3, 2014 3 comments

Featuring a discussion about the new dungeon generation algorithm, and some screenshots of it in action.

Claustrophobia: The Long Awaited News

Claustrophobia: The Long Awaited News

Dec 17, 2013 13 comments

It's been quite some time. I finally detail exactly what's been going on recently, and reveal Claustrophobia's future, along with some big news.

Patch Alpha 1.1.4 Preview

Patch Alpha 1.1.4 Preview

Sep 21, 2013 1 comment

I discuss the changes coming in Claustrophobia Alpha 1.1.4, including Key Binding and a Full Stat Rework.

Upcoming Feature Discussion & Patch Alpha 1.1.3 Preview

Upcoming Feature Discussion & Patch Alpha 1.1.3 Preview

Aug 26, 2013 3 comments

I discuss the improvements coming to Claustrophobia in Alpha 1.1.3, and the upcoming features to expect over the next few patches, including dungeon design...

50% off Sale 29th July - 2nd August!

50% off Sale 29th July - 2nd August!

Jul 29, 2013 2 comments

Claustrophobia is 50% off from Monday 29th to Friday 2nd!

Patch Alpha 1.1.1 Preview

Patch Alpha 1.1.1 Preview

Jul 3, 2013 2 comments

I discuss the changes coming to Claustrophobia in Alpha 1.1.1!

Claustrophobia Resumed with new Designs and Updates!

Claustrophobia Resumed with new Designs and Updates!

Jun 23, 2013 6 comments

Claustrophobia's development resumes, and I discuss the key design changes which will be shaping the game over the next few updates. It's great to be...

Patch Alpha 1.1.0 Preview & Other News

Patch Alpha 1.1.0 Preview & Other News

Apr 23, 2013 14 comments

Preview and news on the upcoming Alpha 1.1.0 patch, detailing the most changes since launch.

New UI and Resolution Options

New UI and Resolution Options

Apr 13, 2013 11 comments

First look at the brand new UI and resolution options!

Patch Alpha 1.0.9 Released - 4th April 2013

Patch Alpha 1.0.9 Released - 4th April 2013

Apr 4, 2013 5 comments

Changelog for Claustrophobia Patch Alpha 1.0.9 - 4th April 2013

Patch Alpha 1.0.9 Preview and Skill Breakdown Part 1

Patch Alpha 1.0.9 Preview and Skill Breakdown Part 1

Mar 30, 2013 1 comment

Preview and news for the upcoming Alpha 1.0.9 Patch, including the revised Skill Engine.

News and Alpha 1.0.8 Changelog

News and Alpha 1.0.8 Changelog

Mar 13, 2013 1 comment

News regarding the new Skill Engine, and changelog for Alpha 1.0.8

Patch Alpha 1.0.7 Preview: Character Customisation, Bows, and more!

Patch Alpha 1.0.7 Preview: Character Customisation, Bows, and more!

Feb 26, 2013 5 comments

Information detailing the changes and additions in Alpha 1.0.7, including character creation, pathfinding logic, item and enemy additions, and changes...

Patch 1.0.6 Released - 12th February 2013

Patch 1.0.6 Released - 12th February 2013

Feb 12, 2013 6 comments

Changelog for Claustrophobia Alpha 1.0.6 - 12th February 2013

Patch 1.0.6 Preview: Lighting & Turn Strategy

Patch 1.0.6 Preview: Lighting & Turn Strategy

Feb 12, 2013 2 comments

Patch Preview for Claustrophobia Alpha 1.0.6, discussing lighting updates, changes to turn strategy, and other changes ranging from UI updates, buff and...

Patch 1.0.5 Released - 30th January 2013

Patch 1.0.5 Released - 30th January 2013

Jan 30, 2013 7 comments

Changelog for Claustrophobia Alpha 1.0.5 - 30th January 2013

Caves and Patch 1.0.5 Preview!

Caves and Patch 1.0.5 Preview!

Jan 26, 2013 7 comments

A quick overview of the next patch (out next week), and a preview of the next level design.

Difficulty Balancing - Patch Preview

Difficulty Balancing - Patch Preview

Jan 11, 2013 12 comments

Discussion on Claustrophobia's difficulty, and news on the Options Menu, map zoom, and Keyboard Controls.

Patch 1.0.2 Released - 7th January 2013

Patch 1.0.2 Released - 7th January 2013

Jan 6, 2013 21 comments

Changelog for Claustrophobia Alpha 1.0.2 - 7th January 2013

UI Overhaul, Crafting, Alpha News!

UI Overhaul, Crafting, Alpha News!

Jan 5, 2013 9 comments

Crafting makes an early appearance, and Claustrophobia gets a first patch UI overhaul.

Alpha v0.1 Released!

Alpha v0.1 Released!

Jan 2, 2013 0 comments

Information regarding the release of Claustrophobia: The Downward Struggle Alpha v0.1

Skill Tree, Alpha Release Info, Music, Procrastination

Skill Tree, Alpha Release Info, Music, Procrastination

Dec 27, 2012 0 comments

A wonderful array of news from my own procrastination to information on the Alpha Release, and the 'completion' of the Skill Engine.

1/3 of Skill Tree Complete: Strength!

1/3 of Skill Tree Complete: Strength!

Nov 29, 2012 2 comments

Next update on the progress of the Skill Tree, and announcement of the "release date".

Skill Tree Update

Skill Tree Update

Nov 17, 2012 2 comments

A quick update on progress toward the alpha. One big hurdle out of the way.

Visual Gear and Combat Engine

Visual Gear and Combat Engine

Nov 9, 2012 2 comments

Updated info on Claustrophobia's combat system and the brand new ability to see what you're wearing! (yay)

New Skill Engine, Lairs and Soundtrack

New Skill Engine, Lairs and Soundtrack

Oct 20, 2012 0 comments

News Update outlining changes to how skills work, Boss Lairs spawning, and welcome to our Composer.

Nearing Alpha State, Game Updates and Leaderboards

Nearing Alpha State, Game Updates and Leaderboards

Oct 10, 2012 3 comments

So, Claustrophobia is nearing an alpha build. By nearing, I mean playable. While it’s been playable for a while now, there hasn’t been enough content...

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Claustrophobia: The Downward Struggle
Platform
Windows
Developed By
TheIndieForge
Engine
XNA
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Release Date
Released Oct 11, 2012
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