Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, multiple characters, multiple difficulties and quests, Claustrophobia is a love letter to traditional RPG rougelikes. Features: *Expansive Random Dungeon Generation *Clean Integrated Interface *Hundreds of gear, enemies, and skills *Visual Equipment System *Massive amounts of Customization *Slick Combat System *Multiple difficulties *Massive Replay Value
Preview and news on the upcoming Alpha 1.1.0 patch, detailing the most changes since launch.
First look at the brand new UI and resolution options!
Changelog for Claustrophobia Patch Alpha 1.0.9 - 4th April 2013
Preview and news for the upcoming Alpha 1.0.9 Patch, including the revised Skill Engine.
News regarding the new Skill Engine, and changelog for Alpha 1.0.8
Information detailing the changes and additions in Alpha 1.0.7, including character creation, pathfinding logic, item and enemy additions, and changes...
Changelog for Claustrophobia Alpha 1.0.6 - 12th February 2013
Patch Preview for Claustrophobia Alpha 1.0.6, discussing lighting updates, changes to turn strategy, and other changes ranging from UI updates, buff and...
Changelog for Claustrophobia Alpha 1.0.5 - 30th January 2013
A quick overview of the next patch (out next week), and a preview of the next level design.
Discussion on Claustrophobia's difficulty, and news on the Options Menu, map zoom, and Keyboard Controls.
Changelog for Claustrophobia Alpha 1.0.2 - 7th January 2013
Crafting makes an early appearance, and Claustrophobia gets a first patch UI overhaul.
Information regarding the release of Claustrophobia: The Downward Struggle Alpha v0.1
A wonderful array of news from my own procrastination to information on the Alpha Release, and the 'completion' of the Skill Engine.
Next update on the progress of the Skill Tree, and announcement of the "release date".
A quick update on progress toward the alpha. One big hurdle out of the way.
Updated info on Claustrophobia's combat system and the brand new ability to see what you're wearing! (yay)
News Update outlining changes to how skills work, Boss Lairs spawning, and welcome to our Composer.
So, Claustrophobia is nearing an alpha build. By nearing, I mean playable. While it’s been playable for a while now, there hasn’t been enough content...