In which Claustrophobia is Greenlit and I discuss Steam Early Access.
claustrophobia development log #4
Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
I discuss the improvements coming to Claustrophobia in Alpha 1.1.3, and the upcoming features to expect over the next few patches, including dungeon design...
upcoming feature discussion & patch alpha 1.1.3 preview
Claustrophobia's development resumes, and I discuss the key design changes which will be shaping the game over the next few updates. It's great to be...
claustrophobia resumed with new designs and updates!
Preview and news for the upcoming Alpha 1.0.9 Patch, including the revised Skill Engine.
patch alpha 1.0.9 preview and skill breakdown part 1
Information detailing the changes and additions in Alpha 1.0.7, including character creation, pathfinding logic, item and enemy additions, and changes...
patch alpha 1.0.7 preview: character customisation, bows, and more!
A wonderful array of news from my own procrastination to information on the Alpha Release, and the 'completion' of the Skill Engine.
skill tree, alpha release info, music, procrastination
So, Claustrophobia is nearing an alpha build. By nearing, I mean playable. While it’s been playable for a while now, there hasn’t been enough content...
nearing alpha state, game updates and leaderboards
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