Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
News regarding the new Skill Engine, and changelog for Alpha 1.0.8
Posted by TheIndieForge on Mar 13th, 2013
Hello there! I am currently (and have been for the last week) working on the design and implementation of Claustrophobia's skill engine, so that there is actual progression within the classes, and you have a choice in your play style. Of course, this is a massive job. Each class has 6 skills, which all have custom animations, sounds, and functionality, and there are 15 classes designed. In the amount of time I have spent on it so far, two classes are complete; The Juggernaut, and the Necromancer. They will not be included in this patch, as they do not balance out well with the other temporary classes. I will be posting gameplay examples of the classes over the next few weeks as I complete them.
As some of you may or may not notice, Claustrophobia now has a (if rather blank) Wiki! If you want to add anything to it, feel free, it would really help out a lot in filling out the content. I don't have time right now to keep updating it, but it will get done at some point.
Since it has now been two weeks since an update, I will be releasing Alpha 1.0.8 now as a minor content and bugfix patch now so that there is at least some new content coming out before the big 1.1.0 Skill update. But anyway, that fills you in on what it currently taking up all of my time. Below is the changelog for the patch.
Patch Alpha 1.0.8 Changelog