Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
Discussion on Claustrophobia's difficulty, and news on the Options Menu, map zoom, and Keyboard Controls.
Posted by TheIndieForge on Jan 11th, 2013
Hello everyone! It's been a busy week, what with quick fix patches flying all over the place, and me struggling to balance Claustrophobia's gameplay. Oh, and stitching together an Options Menu, map zoom, WSAD movement, and all sorts of other things that have been requested. Whew. On with the news.
This is by far the most difficult part of the game so far. Ironically, the difficult part is making it difficult. The game's difficulty currently jumps all over the place, until, at around level 7-10, the difficulty vanishes altogether and you face-roll. So, I've narrowed this problem down to a few points. Feel free to add your own opinions about this:
So, in an attempt to fix all this, everything you see here has either been reduced, fixed, or rebalanced. I will be releasing this patch tomorrow, so let me know how that goes. Any other balance issues you have, please let me know.
I've finally completed a (somewhat primitive) Options Menu. Although this will not allow you to change the window's resolution (and I'm having thoughts about not changing that at all), it will allow you to adjust volume, and set the game's draw scale. The draw scale is the size of the game's sprites and tiles, so basically allows you to zoom in and out on the action.
Possibly the most requested feature, skills have now been shifted to 123456, and WSAD replaced as a second character control scheme. As moving diagonally in one turn is a big part of Claustrophobia, QEZX are also mapped to their respective directions. It takes a little bit of getting used to, but allows you to traverse long distances easily, and without your mouse hand falling off.
Map zoom is the second most requested feature. So, here it is:
Still needs a bit of cleaning up to do, and some more detail to add to the actual map, but it's getting there. Still useful to find rooms like shops.
And that's about it. Patch coming out tomorrow.