Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
A quick overview of the next patch (out next week), and a preview of the next level design.
Posted by TheIndieForge on Jan 26th, 2013
Hello all. Apologies for the lack of news this week, I've been a bit busy with all sorts of things. But I have still be working on the next patch with some new content and a load of bug fixes/ gameplay tweaks. So, on with the news.
Cave Level Design
So, one of the things I have been working on is working on the design of the second dungeon level. Currently, it looks a but like this:
Of course, this is currently just a re-skin of level 1, so this will not be the layout, and there is a distinct lack of rocks, holes, and water. But it's the first step towards the next level.
Patch 1.0.5 Preview
And now for a quick overview of what is happening in patch 1.0.5 next week:
And that's a quick tour of the next patch.