Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
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Spawning in a room with no doors | Locked | |
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Apr 10 2013 Anchor | ||
Hiya! This isn't a huge problem (since a player can just reroll a game at this point) but I figured it might be good to know for the world generation. Savefile = Dl.dropbox.com I started a new character and spawned in a room with no doors, which started my Roguelike instinct to start spamming the Search key to find hidden ones. Of course, didn't work as I forgot those weren't in the game |
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Apr 10 2013 Anchor | ||
There is the rare off chance that a single room on a level might not have any doors, and one very rare occasion where two connected rooms had no doors from it. I'm still not entirely sure where the generation bug is for this yet. I do, however, think I need to implement hidden doors |
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Jul 15 2013 Anchor | ||
I encountered a similar problem. Third floor had no stairs down or it was in the one room I couldn't reach because it was blocked by book shelf and 2 candle thingies. Teleporters didn't get me to the unreachable room. |
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Jul 16 2013 Anchor | ||
This sort of things becomes rarer with each patch. I know there are certain (very unlucky) circumstances which hinder progress, and I'm working on fixing them. |
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