Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

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Health Sap Not Working (Games : Claustrophobia: The Downward Struggle : Forum : Bug Report : Health Sap Not Working) Locked
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Aug 7 2013 Anchor

Version 1.1.2

As the name implies the Necromancer skill Health Sap doesn't seem to damage nearby enemies. This was tested by allowing enemies to attack me while I skipped my turn. I also attempted to run and allow the enemy to chase me in close proximity, but the enemies still weren't being damaged.

Aug 8 2013 Anchor

I have tested this, and the skill works fine for me. There is a 15% chance of the effect occurring, within a 5 cell radius. I'm afraid I'm not sure what's going on there.
~TheIndieForge

Aug 8 2013 Anchor

There's a 15% chance of the effect occurring? Oh, okay sorry about that. I guess I was just really unlucky?

To be fair, the skill description doesn't state that there is a CHANCE that "enemies around you lose health every few turns".

Btw, although I am making many suggestions to you I would like to let you know that I DO like that game. I feel like I'm coming across as "This game is horrible." I understand that this is an alpha and everything, so I apologize if my "bugs" and "suggestions" aren't anything major with regards to the current stage of the game.

*Allright, I got the skill to work! May I suggest some text saying that the enemy has taken damage rather than simply having the "1" float above the enemy?

Edited by: Player007

Aug 9 2013 Anchor

Oh no, not at all, I'm happy with all feedback, don't worry about that! I realise that the tooltip doesn't actually state that, and text would make it a lot clearer. I'll add that in.
~TheIndieForge

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