Clan Arena is a long running project at RedCell Studio and is always looking for interested professionals to help us build this project in our spare time. This game is to be somewhat like the original Clan Arena mod for Quake, so mainly focused on player skill with 1vs1 and not on team play. The main difference is not having all tech available right away for the player to use. The world is pretty straight forward, two races will have to fight against one another or against each other and both have there own unique style of gaming. Nano soldiers will be strong and brutal but not as high tech and fast/sneaky as Redcell soldiers. We are currently aiming to get these two done and later on add more types of play styles. For now we are working on getting more models done and having it working inside of the Unreal engine. Feel free to contact me or post here for more info or if you like to help build this with us.

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Nano model
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SairenSA
SairenSA - - 267 comments

Made with which program? Looks epic!

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MrNokill Author
MrNokill - - 53 comments

This is created in 3dMax, and yes it took some time.

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GravityCat
GravityCat - - 329 comments

Lol a bit too epic i dont think anything could run a game full of medels in this detail.

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Narlyteeth
Narlyteeth - - 463 comments

It's a high poly model. It's used to create normalmap detail for the in-game model.

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bobthedino
bobthedino - - 1,789 comments

Iron man-sh with some serious boots for stomping, I guess?

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[Q]uik
[Q]uik - - 458 comments

i would say head is a bit too tiny. but other then that it looks just great^^

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Narlyteeth
Narlyteeth - - 463 comments

awesome model! but my only question is if this is the highpoly, why is it posed? is it rigged for use of fmv cinematics? or just for presentation? cuz if it's just for the normal map detail, I don't see why rigging the highpoly is important.

just a thought.
very incredible skills have been applied here regardless.

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Description

A model of the nano soldier.