Paying homage to some of history's greatest military leaders, the expansion will deliver six unique and interesting scenarios, giving players the chance to change the course of history with the help of their new powerful "warlord" unit. Civ IV: Warlords will include new civilizations, leaders, units, and wonders that will offer even more fun and exciting ways for players to expand their civilization's military power as they strive for world domination.
This is a conversion mod that adds new traits, overhauled civics, future technologies, buildings, units, promotions and more.
Readme File:
=============================================
Better Tomorrow
v0.541
Modder: FUCHS, Avatar
=============================================
0. Acknowledgements and Credits
I. Installation
II. Introduction
III. Traits
IV. Civics
V. Technologies
VI. Units and Promotions
VII. Buildings
VIII. Civilizations
--------------------------
0. Acknowledgements and Credits
--------------------------
Thank for these Great People(Great Modder!), their awesome works and idea help this mod directly or indirectly.
Tutorial
- TGA's Python tutorial.
Graphic Component
- "Cruise missile" by snafusmith
- "F/A-22" by The Conquests
- "SAM & Artillery" by Italicus
- "AEGIS" by snafusmith
- "WTC" by charly1977
Mod Component
- "Specialist stacker" by TheLopez
- "New Main Menu" by C. Roland
MOD
- "Banana" by Blake@Apolyton
- "Ultima Strategy" by naf4ever
- "New Traits" by Impaler[WrG]
- "Fall From Heaven" by Kael et al.
SDK
- "Better AI" by Blake
Civilpedia:
- Mighty Wikipedia and google
Advice:
Morfydd, joelwest, Bastian-Bux, Corvex, Psyring, Leif, kristopherb, mice, Grabnar, charleswatkins, darkedone02, ruffriders23
--------------------------
I. Installation
--------------------------
Installation:
1. Put directory under [your civ directory]/mod/
--------------------------
II. Introduction
--------------------------
This mod would like to deliver dramatic, realistic, and interesting experience, such as:
- New traits, including cultural inheritance, religionary belief, and personality.
- Civics are overhauled. (More options for DICTATORS! )
- Near future technologies, buildings, units, and promotions.
- Great mod components borrowed from ingenious modders.
- [FUTURE WORK]
Indicators & Events: HDI(Human Development Index), Press Freedom, and death troll. There will be many random events that reflect these indicator, such as entering a golden age, GP emerging, pollution, and revolt. For example, with the proper social care system, better education, sound environment policy, Finland become the most wealthy country in the world(only 5M population), and Linus Torvalds is a Finlander, too!
--------------------------
III. Traits
--------------------------
'*' means 'refit'
Prosperity:
Many historians considered that ancient China is too big to be a truely centralized country. In China, emperors seldom intervened his peoples' class, profession, religion, estate, and so on, and that is why Chinese had developed a unique, prosper civilization.
- Can build Uber Farm and Uber Fishing Boat.(+)(++)
- Get severe penalties from Despotism, Feudalism. (++)
- Get +0% cottage growth from Pluralism instead of +100%.(++)
- Double production on Hospital.
(+) They can be built on many circumstance.
(++) IT WILL NOT BE DISPLAYED ON SCREEN
Open Minded:
With friendly immigration policy and open-minded culture, Quality and quantity Immigrators flourish the empire, and America has become a superpower in 200 years.
- +1 commerce on plot with 3 commerce
- +900% Cottage growth rate from Pluralism! (++)
- Troops are better-equipped by Future Combat Enhancement. (++)
(++) IT WILL NOT BE DISPLAYED ON SCREEN
Motherland:
- +3 gold per city
tip:
With Pioneer, Motherland leader can expand border and cities much easier than other leader without manage number of cities/city maintenance.
Son of the God:
The Inca leadership encouraged the worship of their gods, the foremost of which was Inti, the sun god. Incans believed that one can be connected to the god by gold, and their king, is son of the god, ruling this blessed land.
- At least 5 gold mines are near the starting site. (++)
- +1 happiness with forge
(++) IT WILL NOT BE DISPLAYED ON SCREEN
Ancient:
The ancient civilizations have an unmatchable advantage over other civs --TIME. In this mod ancient civs have more units at start for their early developement.
- More advanced civilization at start. (++)
- Double production on Monument & Obelisk.
(++) IT WILL NOT BE DISPLAYED ON SCREEN
Strategist:
- Free Promotion:Morale on Mount, Helicoptor, Siege.
- Double production on Airport.
Humanitarian:
- +1 Happiness
- Free Promotion:Humanitarian for all unit
Bushido:
- +25% Great General Birth Rate.
- Free Promotion:Bushido for all unit
*Imperialist:
- +10% Great General Birth Rate.
- Double production on Skyscraper.
*Spiritual:
Spiritual people are harmonic, endurable, and devoted. That is why spiritual leaders do always play an important role in history.
- NO Anarchy.
- +1 health each city.
- +1 Happiness each city.
- Double production on Temple.
*Splendid:
- +50% wonder production
- Double speed on Heroic Epic
- Double speed on Mt. Rushmore
*Industrious:
- +1 hammer on plots with 3
- Double speed on Forge.
*Organized:
- -50% civics expense
- Double production on Lighthouse, Courthouse, Jail.
*Creative:
- +15% Culture rate
- +1 culture each city
- Double production on Library, Theater and Colosseum.
*Financial:
- +20% gold revenue
- Double production on Bank.
*Philosophical:
- +100% GPP Birth Rate
- Double production on University.
*Agressive:
- Free Promotion on melee, gunpower, and armor.
- Double production on Barrack, Drydock.
--------------------------
IV. Civics
--------------------------
Political Rights
=================
Despotism:
- can spend population to hurry production.
Feudalism:
- Lower military unit support cost(up to 5).
- Unlimited Artists, Scientists, and Merchants.
- Worker work faster.
- +Happy faces from Palace, Barrack, Wall, and Castle.
- +200% # of cities Maintenance
Police State:
- Additional 6 spies(secret agents).
- Draft 5 per turn.
- +1 Happy face per military unit stationed in the city.
Celestial Dynasty:
- +50% Commerce, +50% Production in Capital.
- +10% gold, +10% science, +10% culture in Capital.
Universal Suffrage:
- +2 commerce with town.
- +1 production with town.
- can spend gold to hurry production.
- +unrest to civilization without Universal Suffrage.
Foreign Relation:
=================
Colonalism:
- No maintenance costs from distance to palace.
- Cities with state religion train unit +10% faster.
Nationalism:
- +100% Great General emergence inside the border of culture.
- NO foreign trade.
Hegemony:
- +300% Culture in Capital.
Tolerance:
- +1 Trade route.
Culture:
===========
Traditionalism:
- +2 Culture per specialist.
- +1 Happiness from Granary.
Aristocratic Elite:
- +1 Free Specialist per city.
- +1 Gold per specialist.
Warrior State:
- +3 Experience.
- -15% Unit production.
- -50% War wariness.
Thought Control:
- -50% GPP
- +3 Happy face from Barrack.
- +6 Happy face from Jail.
Pluralism:
- +100% Culture per city.
- +100% cottage growth(+)
(+) Prosperity Leader get +0% growth rate, Open-Minded Leader get +700% growth rate, the others get +100% growth rate.
(+) IT WILL NOT BE DISPLAYED ON THE CIVILPEDIA & CIVICS OPTION.
Economy:
=================
*State Property:
- +1 food on workshop, watermill, windwill.
- +1 production on watermill, windmill.
The Third way:
- +20% Gold
- can spend gold to hurry production.
Globalization:
- +2 Trade Route.
Welfare State:
- +7 Health
- +1 Happiness per Forest and Jungle.
- + Happiness from Hospital, Recyling Center, Laboratory, University, & Bank.
Religion:
=================
Animism:
--------------------------
V. Technologies
--------------------------
There are 5 near future technologies in the game, such as Cybernetics, Quantiative Sociology, Proteomics, Unified Field Theory, and Artificial Intelligence.
--------------------------
V. Units and Promotions
--------------------------
Future Combat Enhancement:
- Future Tech Combat Enhancement are enabled when player have Unified Field Theory.
Conscious Awareness Weargear:
- Units can be equipped with Weargear when player haveArtificial Intelligence.
Boshido
- Units with Boshido can select promotion:Kamikaze.
Kamikaze:
- "Banzai!!"
Special Forces:
- Special Forces at your disposal, can be upgraded from Marine and Gunship.
Modern Corps:
- Modern Corps is an advanced version of infantry, and can be used for antitank.
Mobile SAM
- Mobile SAM available
Mobile Artillery
- Mobile Artillery available
Cruise Missile
- Cruise Missile available
- cruise missiles evasion rate will be changed to 90% rather than 100%, and it still makes sense because attacked party still have chance to retaliate the cruise missile launch site.
AEGIS Cruiser
- AEGIS available
Pioneer:
- Russian settler, can move 4 square per turn.
*Marine:
- Marine is melee type.
*Nuke:
- +50% production with Nuclear Plant.
--------------------------
VII. Buildings
--------------------------
EverHealth:
- Provide 5 Sick-Away(new resource)
- Global Wonder
- Sick-Away is a new resource that provide +1 health, +2 health with hospital.
(Do take sick-way under doctor's instruction!)
Supercollider:
- +200% Research
- +10% production on Spaceship Construction
- National Wonder
Fiber Optics Networks:
- +50% Commerce
Housework Automation:
- +30 hammer
India Ayurveda
- replace supermarket
- +4 Food
- +5 Health
- +3 Happiness
Musee du Lourve:
- +6 free artist
- Replace Forbidden Palace, unique building for French
University of Gottingen added
- +100% GPP
- Replace Forbidden Palace, unique building for German
London Stock exchange added
- +150% gold
- Replace Forbidden Palace, unique building for England
*Pyramind
- Enable all culture Civics
*India Mausoleum
- +10 culture
Skyscraper
- +20 culture
- +10 gold
*French Salon
- +3 culture.
- +25% science.
- 1 Free Artist.
*German Assembly Plant
- can turn 6 citizens into Engineers.
- +25% Production, +50% Production with Power.
*It only requires 3 university to build Oxford University.
*It only requires 3 bank to build Wall Street.
*Rename "Oxford University" to "Institute of National Research".
*Rename "Wall Street" to "National Bank".
--------------------------
VIII. Civilizations
--------------------------
*French have better salon, and 2 unique units --Musketeer, Elite Guard.
*India have improved India Mausoleum, and Ayurveda.
*Japan have 3 Unique units --Samurai, Elite Samurai, Japan Marine Corps.
*America have 2 unique units --F/A-22 & B2 Spirit.
*England have 1 unique units --MI6 Agent.
*Chinese have Super worker & Super Work Boat.
--------------------------
IX. Tweaks
--------------------------
Unemployed:
- Rename Citizen to Unemployed, and umemployed only and only provides 1 hammer.
(This is a real problem that there are many unemployed labors in PRC.)
Pluralism and cottage growth:
- Prosperity leader will find that cottage growth is randomed, the probability is 0.5, which reflect social fluctuation after adopting Pluralism. Open-minded leader will find that cottage growth is much more faster than other leader when she adopt Pluralism.
Combat Enhancement:
- Once player reaches Unified Theory, all her newly built troops get one combat enhancement, and Open-Mined leader get two.
Apollo Project:
- Apollo Project rename to "Voyage to Alpha Centauri".
- Prerequisite tech: "Fusion".
Spaceship:
- Spaceship Construction time are doubled.
Unit upkeep:
- Unit upkeep have been rebalanced.
Culture and Culture victory:
- New culture level -- Celestial.
- Need 3 Celestial city to win Culture Victory.