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Chronus is a futuristic action shooter currently in development. You'll be able to design your own ship and fight it in online multiplayer battles against other players. It's merely a project I work on for fun, commercial release isn't intended.
Introduction
So after the release and patch of the serializer, I figured it'd be a good idea to catch up and fix a few bugs. I've also added full support for axes rebinding, which included moving them from the Unity keybindings axes into a new system. This means they'll get more support in the future for options. Anyway, full changelog is further down the post
Version 0.4
So for 0.4 I'm going to design the first pass of the AI system. Since the playerbase is rather small at the moment I figured it'd be best to complete singleplayer before adding support for multiplayer. Minor features like the full axis support mentioned above, more bug fixes and a rocket launcher will also be in Version 0.4
Changelog
How Daikon Forge's situation will affect game development. NGUI, uGUI or third option? Version 0.3
Introduction to serialization in Chronus, release of build 0.1 and work on patch 0.1.x
Introduction to destruction in Chronus, update on serialization and build 0.1
Version 0.3 includes a lot of fixes and necessary changes - Most stable build thus far.
First release of Chronus, bringing the serialization and destruction features showcased over the past few weeks.
thanks i just tried it an still dosnt work on the new one either i tried to change the key aswell did nothing aswell
Hmm, could you perhaps have accidentally rebound the control? If not, a log file would be greatly appreciated :)
would like to know what buttons do what if you can i cant figure out how to rotate anything
Hello Nathan,
To rotate a cube, hold down Left Control and use the arrow keys. I'm going to write the basic guides before releasing version 0.3, which should hopefully rid users of any confusion regarding controls. Additionally, there's a keybindings section in the options menu, if you're in doubt about anything else. :)