Enter the C&C universe on foot as you wage war at ground level among the structures, vehicles and weapons made famous in the series. You assume the role of Havoc, wise-cracking GDI commando who fights and explores from a gripping first-person viewpoint. Battling through exotic indoor and outdoor environments, use your own mix of brute force, stealth and strategy in your mission objectives against the evil Brotherhood of Nod.
A War has been going on for sometime between GDI and Nod, Power plants along the outskirts of each teams base have been destroyed. Outer refinerys have been shut down due to low power sources.
=====Renegade Map Readme======
VERY SPECIAL THANKS TO:JonWil (scripts) Sgt.May (advanced humvee,Conyards) Neosaber (silo's) Orcapilot(tiberiumcrystals)
Map Name: C&C_Last_Stand.mix
Description: A War has been going on for sometime between GDI and Nod, Power plants along the outskirts of each teams base have been destroyed. Outer refinerys have been shut down due to low power sources.
Conyards repair building's 1 health per second (Disabled once PP is gone)
Conyard also has a built-in Repair pad (12 health per second)(this remains operable until conyard is destroyed)
AGT missle has been increased 10 damage points per hit and fires at a rate of 1.5 seconds
AGT gun's have been removed (Tiberian Dawn style)
Silo's give a 1 credit per second
Mobile Artillery Turret turn rate has been increased from 60 to 120, it now costs 550 credits
GDI MRLS Turret will now rotate 360 degrees, it now costs 550 credits
Ignore the install if you d-loaded this via Black Hand studios Corepatch update....all files are placed in there right directory.
To install extract .mix to your renegade Data folder.Install the strings.tdb into your data folder, so you can hear the silo's/conyards being attacked...
This is if you want to host the map or run a dedicated Server: You must have the scripts.dll extracted to the renegade folder (not the data folder) simply rename the existing scripts.dll to scripts2.dll then add scripts.dll (version 2.2.2)
To unistall simply delete the .mix from your Data folder
*Power plants interior lighting is off due to it reading from the same light source as the Dead buildings....Once the building has been attacked and repaired it will look normal.
*Dead PP's and some dead vehicles dont have bullet markings when shot at.
*Few minor vis errors
Report all other bugs to Titan1x77@hotmail.com
This file is the property of the creator, all rights and copyrights belong to him.