Find the rhythm, catch a fairy. Time the frog`s jumps to hit fairies and keep the bar filled. Trust your instincts and you`ll find the perfect rhythm to catch a fairy with every jump. Chain multiple fairy hits without missing to raise your score to greater heights. Personalize your frog by selecting a costume and tongue that suits your playstyle. Unlock more skins and tongues by earning coins by completing games. Earn more coins by scoring higher so reaching bonus levels is always plus. Bonus levels will always appear after the 10th level to cap off a successful cycle. Features: 1 jumping frog 10 levels 10 fairy behaviors 15 skins 3 tongue types Bonus level that caps each cycle A lot of hungry

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Catch A Fairy - Update #2

News


Catch A Fairy has recently received its second big update. Our goal this time was to implement connectivity between players while adding small edits to the core game. The intention was to incentivize players to strive for higher scores to share online.

image


We decided that implementing leaderboards and notifications would serve as a good lesson while boosting retention. Making decisions on what is best for Catch A Fairy is sometimes difficult since we must balance the cost/time to implement a feature with its effectiveness. The lack of player details only compounds the issue. To remedy this, we will evaluate how our changes will affect the game’s performance. Hopefully, the charts will point upward with this new update

Competition inspires commitment. We aim to promote some friendly competition by allowing players to compare scores. It may be easy to think one is good in a vacuum which can cause complacency. The leaderboard should help set a baseline for players to use when evaluating their skill. While we don’t have a clear vision as to which audience enjoys Catch A Fairy the most, this feature should definitely appeal to a more passionate player base.

image


Greetings, it is us, the developers. Push notifications allows us to communicate more directly than before. This means being able to inform players of new features, updates, and important details. The feature also asks for players to provide a rating so that we can better gauge the game’s reception. We understand that pop ups and notifications can be annoying if used too often and so they will be kept to a minimum. It wouldn’t be smart to spam players. Implementing push notifications was a learning experience for us but we prevailed in the end with the efforts of Eric.

So we didn’t get it perfect the first time. Iteration is path to a better product and so Catch A Fairy received some changes based on feedback we heard. This includes changes to the price of some items in the store and the stats for the wrecking ball tongue. We are now able to better see the game’s metrics as more people try the game which means we can make more informed decisions.

For example, this new update will bring the fun back to the wrecking ball price. We will continue to receive improvements as we see them. That being said, feedback and comments are always appreciated.

As mentioned in the previous post, this game has been a great learning experience as the team delves past theory and into the actual application. Regardless of what happens next, Missing Fish Games will continue its success in learning as we head into a new year. Have a Merry Christmas and happy holidays wherever they are spent.

Catch A Fairy - Update #1

Catch A Fairy - Update #1

News

We’ve made adjustments and added some extra flavor to make Catch A Fairy tastier than ever! Check what is new on Catch A Fairy 4.0.2! Our lastest update...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @mfishgames

Happy #ScreenshotSaturday! We're prototyping the Troll enemy abilities for #SquireGame 👀 @302llc What are you wo… T.co

Jun 29 2019

We're working on some new enemy art! Which one is your favorite so far? 👀 #pixelart #pixel_dailies #squiregame T.co

Jun 25 2019

In #Squiregame there are multiple card types you may encounter, here is an example of the equipment and item cards.… T.co

Jun 22 2019

#WIP Working on some of the HUD elements for conveyance for #Squiregame! @Pixel_Dailies #GameArt #PixelartT.co

Jun 20 2019

We have some awesome news to share! We are working with @302llc on an upcoming puzzle & card mobile game called Squ… T.co

Jun 19 2019

RT @SquarePlayGames: After 4 years' work by Sarah (art) and myself (code), Overcrowd: A Commute 'Em up is now available as an Early Acce… T.co

Jun 6 2019

Hey psst, we might not be dead.... ;)

Mar 26 2019

RT @Indienomicon: @ORLPartnership @EASPORTS @IToTheG @ZoxideGames We have lots of amazing games that were created here in #orlando! W… T.co

Sep 12 2018

If you play Far Cry 5, check this level created by Arturo, our game designer: Far-cry-arcade.ubi.com #leveldesignT.co

Sep 11 2018