Castle Torgeath: Descent into Darkness is a unique blend of action, RPG, and survival in a 3D dungeon environment. Trapped in the dungeons of an ancient castle, you must scavenge for supplies, avoid traps, combat your foes, and confront the sinister threat that lurks within. As you try to find your way out of the dungeon, you will uncover the dark fate that befell its inhabitants.


  • An interesting mix of several genres that forms gameplay which rewards quick reactions, good stat management, and careful thinking.
  • A working RPG system that allows you to choose what your character specializes in and how you approach combat.
  • Survival aspects in the game that encourages you to scavenge for supplies in order to survive.
  • An in-depth story that explains the events that previously occurred in the castle.
  • Six dangerous bosses each in their own arenas.

Castle Torgeath was influenced by such games as King’s Field and Hexen and aims to maintain a silent and eerie ambiance. We’ve combined elements from past dungeon games along with a small brush of horror and our own design to bring you an intriguing dungeon adventure.

Check us out at:

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Hello everyone!

In this release we made significant combat and game feel improvements as well as implemented many of your suggestions. How the enemies fight and move is now much smoother. It is also much easier to select items like torches, food, loot, and potions. In addition, we added mana regeneration to make it easier to use spells over time. We also modified some of the spiders to have different attacks and behaviors (e.g. poison attacks). Finally, we implemented several suggestions made by the community including double clicks to open files and using the select key to toggle messages.

At the start of working on the update, we investigated making the enemies move smoother to improve combat feel. After several bits of experimenting, the core of how enemies move and fight has changed. The most important change is the underlying way the enemies approach the player. Previously, the enemies would start the attack procedure at a further distance and then slide forward. While this gave the enemies a greater chance to hit the player and create more dynamic situations, it didn’t always look good because it caused the enemy to jerk and made it hard to dodge their attacks by pulling back. All of that was completely changed, the enemies no longer slide but can still be a threat to the player. This result is possible because they can get closer to the player before beginning their attack. These changes remove the jitter and hit guessing, however; it is not just enough to modify the core processes to make it look smooth. The way animation transitions occurred and the speed of each enemy were readjusted for each individual enemy type. The total of these fundamental changes creates the smoothest combat experience for Castle Torgeath to date.

Enemy differentiation was a big focus on this update as well. We wanted to add more to the variety of combat options the enemies had to create more excitement in combat. We added two in this update. The first addition was to give green and black widow spiders’ a poison attack. If you get hit by a poison attack your vision will be distorted and you’ll lose health over a short time. The other addition is the passive spider. Albino spiders will now only be aggressive if you attack or get too close to them giving you the option to avoid them if you don’t want to fight. We believe additions likes this give more flavor and character to the combat and we hope to add more soon.

The final big focus for this update was addressing some of the requests from our community. The biggest is that we’ve added mana regeneration in the game. The regen is slow, 1 unit per minute, but will allow you to get in a few extra shots or open magically sealed doors without having to always use a mana potion. Another big addition is that we made selection of torches, food, potions, and loot much easier by moving the selector closer to the player enabling you to get as close to objects as you want. Two other additions are that you can now use the “e” key to close clues and you can double click to access files. We will keep adding features based on your comments as much as we can to make the best game possible.

Here are the full details of the update:

  • Changes to enemy combat for better game feel
  • Adjustment to enemy motion for smoother operation
  • Adjustment to enemy animations for smoother transitions
  • Add mana regeneration
  • Some spiders now have a new poison attack
  • Some patrolling spiders are not aggressive unless you get too close
  • Made it easier to select items such as torches, potions, food, loot
  • Some minor art fixes in first three levels
  • You can now open file from list with double clicks
  • Use select key to both open and close messages e.g. clues
  • Steam Stats Guide updated for mana regeneration
  • Fixed various minor bugs

Scene from the Fog Hall in Level 3 (Smithy):

CT130 Fog Hall

Here is a new combat scene in Level 5 Mines:

CT120 Mines

Here is a video of the new poison spider attack:

Thanks for all the feedback and we hope you enjoy the update!

Dungeoneering Studios



Our Web Site:

Steam page:

Castle Torgeath 1.2.2 - New Combat and Gameplay Features

Castle Torgeath 1.2.2 - New Combat and Gameplay Features


In this release we have made several combat feel and gameplay improvements many of which are based on your comments. Blocking has been made faster and...

Castle Torgeath 1.2.1 – New Trading Cards, Improved UI, and Loot

Castle Torgeath 1.2.1 – New Trading Cards, Improved UI, and Loot


In this release we have added trading cards, improved NPC trading, and made it easier to pick up loot.

Castle Torgeath 1.2.0 – New Map, Graphics, and Rebalanced Combat

Castle Torgeath 1.2.0 – New Map, Graphics, and Rebalanced Combat


We have added a new map feature, more art, upgraded graphics, rebalanced combat, and improved the look of our morph enemies. Our new map feature will...

Castle Torgeath 1.1.0 – Controller Support and Art

Castle Torgeath 1.1.0 – Controller Support and Art


For this update, we have added partial-controller support and many scenery improvements in all levels of the game. We have tested Xbox 360 controllers...


looks interesting, like a buffed up first level of Tes1

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Very oldskool look and feel. :-)

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Latest tweets from @castletorgeath

Here is a screenshot of our updated player with an NPC. #indiegame #gamedev #gaming

May 22 2017

Check out our updated trailer for Castle Torgeath! #indiegame #gaming #indiedev

May 19 2017

Castle Torgeath 1.3.1 is now out with a player update! #indiegame #rpg #gamedev

May 15 2017

Castle Torgeath 1.3 is now out with major combat improvements and your suggestions!

May 12 2017

The next update is almost upon us! Castle Torgeath 1.3 will be out Friday with better combat feel and your suggestions. #indiegame #indiedev

May 9 2017

New update inbound with more combat improvements and some of your suggestions! It should be out sometime late next…

May 3 2017

The next update for Castle Torgeath is on the way with even more combat improvements and a few suprises! #indiegame #gamedev #indiedev

Apr 26 2017

Had a lot of fun meeting our our friends from @themindseclipse dev team at #ECGC2017 ! #indiedev #gamedev

Apr 21 2017

We had a lot of fun going to #ECGC2017 today! Great place to see cool new indie games. #gamedev

Apr 19 2017

Castle Torgeath update 1.2.2 is out with new combat and inventory features! #indiegame #indiedev #gamedev

Apr 17 2017

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