A business simulation game all about cars. Build your own cars and change their design in the semi-free, integrated 3D Editor. Develop engines and stray from the concept of strict tech levels seen in other games: Your car consumes too much fuel? Why not improve your next engine's fuel efficiency. You car is too slow? Why not develop a more powerful engine? And if your car is the most advanced on the market it may even earn you some awards. Can you turn a profit with your car company? This game is available in a fully playable alpha version (not yet feature complete.)

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The editor in Unity New Car Overview Rearranged body development (not the editor ;-)
Blog RSS Feed Post news Report abuse Latest News: Cars Inc's v0.36 adds highscores

0 comments by Merced on Mar 28th, 2015


Preface: While the main work on redoing the UI and converting the game to the Unity engine is moving slowly but steadily, I had taken some time to update the game's new website at CarsInc.WildDuckGames.com. I have imported almost all the relevant data from the old site and brought back the forum and the user database in the process. With so much of the old site back in action (even if it is with new looks), it was only a small step to bring in the online functionality that was originally developed for v0.35 but dropped due to the downtime of the website. Some details have taken longer than expected due to a different server and PHP configuration but after two days v0.36 is on as a mini update. May it help in passing the remaining time towards v0.40 - the Unity update.

Cars IncorporatedOn a different note: Cars Incorporated is slowly advancing through the ranks at Steam Greenlight, these past few days it has been bouncing around between Top 60 and Top 90. So a possible release of the game on Steam isn't that far off anymore and it might just help to get the development budget together to speed things up in the future. So if you haven't done so already, please vote for Cars Inc on Steam Greenlight and help spread the word.

But now for the changes:

New Features

The title screen with highscores

The options menu now has a new section called Internet setup that will allow you to control the online behavior of the game. If you allow the internet access and enter your user credentials from WildDuckGames.com (the same as they where on cars-inc-game.com), you can see your position in the highscore on the start screen and upload your score once you complete a game.

Highscore on the website

The highscores are also presented on the website. The game shows 3 ranks for now, the website 10 in the sidebar or 50 on the highscore page. Right now this list is of course fairly short since it only has some data from old Inner Circle tests. Let's see it fill up!

Other Changes

  • The Facebook share button on the cars page has been restored
  • The endgame screen is now able to up- and download highscore data
  • The new option "Allow online functionality" can enable or disable all online interactions - including the automatic update
  • The auto update has been redirected to the Wild Duck Games homepage - v0.36 will find the update to v0.40 once available

Fixed bugs

  • Fixed a bug that caused the improve functions for chassis to produce very bad results over time.

Scripting

  • The new variable $online_rank will return the rank of the player in the online highscore

As always the update is already available for download. However older versions will not see this update as their update functions still points to cars-inc-game.com.

Or find us here:

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Cars Incorporated Demo

Cars Incorporated Demo

Jan 21, 2012 Demo 0 comments

This is a fully playable demo of the Cars Incorporated Early Access version (0.36), limited to the game years 1900-1905. It can be unlocked to play from...

Post comment Comments
TheeLord
TheeLord Jan 12 2015, 3:28pm says:

So now that you're moving to Unity in .4 will this be available on mobile devices? Seems like a great fit for the mobile market IMO =)

+1 vote     reply to comment
Merced Creator
Merced Jan 12 2015, 4:17pm replied:

Haven't seen you in a while ^^

The platform flexibility is one of the reasons I am going with Unity. v0.40 will be available for Linux as well. I intend to also do a Mac release with a later version but will need an appropriate machine for that.

I will certainly also evaluate mobile devices, but I can see several potential problems. All the information given in the game might end up to tiny on smartphones, so it might only work right on tablets or with it's own UI version. I'm also not sure if mobile devices can calculate the geometry the car designer produces fast enough to allow for real time shaping of the cars and if said realtime shaping works smooth enough with a touch interface.
The chances for mobile versions are probably around 50:50 at this point. Which is a lot more than the 0 it had with Dark Basic ;-)

+1 vote   reply to comment
HerpaderpOhmygerd
HerpaderpOhmygerd Dec 6 2013, 7:28pm says:

It looks very good

+1 vote     reply to comment
Cometothefall
Cometothefall Oct 30 2013, 6:23pm says:

It's a really good idea, and the demo was fun. Just really short. To be honest though I know nothing of cars, and found it confusing, but enjoyable. (:

+1 vote     reply to comment
go0der
go0der Oct 26 2013, 8:33pm says:

It's really refreshing to see someone have an interest in these kind of cars for their game. Especially with the amount detailed data for each car.

+2 votes     reply to comment
TeaGuyify
TeaGuyify Aug 25 2013, 7:31am says:

i love it :) i just miss a tutorial

+1 vote     reply to comment
Merced Creator
Merced Aug 30 2013, 10:31am replied:

Well I guess I'll have to make it more visible in the next release in that case ^^

On the Start screen of the game just above the language selector there is something that is supposed to resemble a graduation cap in white. Just click it to start the tutorial.

Alternatively you can watch my video guide here: Youtube.com

I'm glad you love the game otherwise.

+2 votes   reply to comment
TheeLord
TheeLord Oct 25 2012, 10:42pm says:

Been following this for years, so glad to see it continuing! Keep it up man!! Can't wait to see this come further along. Also, the gentleman creating this is a great dude, he and I bounced ideas off eachother a bit and he is very deserving of support.

+2 votes     reply to comment
elemetsup
elemetsup May 30 2012, 5:02am says:

Cool

+2 votes     reply to comment
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Cars Incorporated
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Windows
Developed By
Merced
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Latest tweets from @wildduckgames, @dklande

Less than 7 hours ago Cars Incorporated was updated to version 0.36, introducing the online highscore and Roses has already taken the lead.

Mar 29 2015, 6:22am by wildduckgames

The forum for Cars Incorporated has now been restored on the Wild Duck Games Homepage. Visit it here: T.co

Mar 23 2015, 8:02pm by wildduckgames

Nice to know: Cars Incorporated has finally moved into the Top 100 games on Steam's Greenlight, currently at rank 84. #CarsIncGame

Mar 18 2015, 6:52am by wildduckgames

Cars Incorporated v0.35 is ready without the website integration and Wild Duck fans can get it first: T.co

Jan 11 2015, 4:15pm by wildduckgames

Cars Incorporated is available again through Wild Duck's microsite: T.co

Jan 3 2015, 2:42pm by wildduckgames

@Wolve_NZ Cars Inc is still alive, the website will be back soon.You can read about it in 2 current Facebook Update: T.co

Aug 26 2014, 7:21pm by dklande

I bet Júlio César was thinking this. Next stop: Rio and the quest for the fourth star. #BRAvsGER #WM14 T.co

Jul 8 2014, 6:20pm by dklande

We've just launched a new crowdfunding campaign in support of our indie tycoon game Cars Incorporated. @indiegogo T.co

Jun 29 2014, 9:08pm by dklande

You know you've been awake and programming for too long when the early birds sing you to sleep.

Jun 8 2014, 10:03pm by dklande

We have some nice suggestions and discussions going on in the recently expanded forums of T.co - come and join in.

May 9 2014, 6:14pm by dklande

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Cars Incorporated
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