Call to Arms offers an innovative new look into modern era combat. Initially offering two playable factions with realistically modeled vehicles and heavy weaponry, as well as dozens of firearms and customizations. Command your troops to victory or fight by yourself in the 3rd person action mode.

Description

This mod contains alot of unreleased stuff that I haven't decided to release before including revival script 2. As usual, free to use with or without credit. Everything that has been added is modular so you can just copy and paste once, and search for zik in human.inc to see the changes you must do to your human.inc, the new stuff is on the bottom. It is a little bit buggy so bear with me. I plan on adding: Melee Mod Poison Gas anything else that comes up.

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The Morale Mod CTA
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Morpheus__ Author
Morpheus__ - - 605 comments

Installation: move the Morale Mod and the folder named "1" into the mods folder and enable the mod.

Reply Good karma+6 votes
Morpheus__ Author
Morpheus__ - - 605 comments

The mod has:

Revival Script 2, units who have their health reach 0 will not be knocked out, but be in a revival state where they can still fire their weapon, think of games like call of duty where someone goes down, can still fire their weapon, but a few hits will kill them. Thats exactly what this does.

Also in revival script 2, you no longer have to click on the unit to revive it, you can just first person walk to the unit and when you come into contact with the downed unit, you revive it just like that, which is very cool and immersive.

INeed LOL, was intended as a joke

Morale Affected by bullet impacts, goto stuff/ammo and replace {bullet with {from "inc 000bullet" to have the impact affect morale of units near the impact.

Invisible Cover that spawns, somewhat prevents units from bunching up in open fields. Encourages ai to take different paths when moving towards their destination.

Edited properties/human_fsm/request.inc to make the ai react quicker and act like actual soldiers instead of robots playing wargames.

Improved Anatomical Damage, finally included hands and arms hitboxes!

Item collision, when a soldier walks over an item, he will launch it into the air or kick it.



If your going to copy anything, just make sure you copy defaults.inc as well in interaction_entity because thats where most of the defines are.

Reply Good karma+7 votes
Morpheus__ Author
Morpheus__ - - 605 comments

Next update:

and

and

Reply Good karma+4 votes
Echo-Foxtrot
Echo-Foxtrot - - 175 comments

is there an updated version of this mod? my game crashes whenever I try to spawn units

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Nevadean
Nevadean - - 399 comments

When I spawn the infantry a bug gets out, when will this bug be fixed?

Reply Good karma Bad karma+2 votes
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