Bubble Buster is best described as a time waster. The whole point of the game is to pop bubbles and score points.
I've change my development platform from QB to Blitz3D.
I will release a final demo with in the next three to four months. I've been having trouble with a stupid bug that just wont go away.
Fixed some errors and made a few changes to the code and added some code. You will now have more bubbles to shoot at.
I've changed a lot of things, one of which is the version numbering. It's just so I can keep track of the dev. version from the stable release version.
Sorry but I've run across some serious bugs that needs to be removed before I can move on with the game.
I finally have it done, a semi-working demo. It still needs some work.
I'll soon release a playable demo and full version.