TheIntercooler Games is proud to present Broken Shield, based off of the Cube 2 engine.
Awesome! Is it a skill tree?
Yep it is. The idea is to have four categories, for example the caster class will have air,fire,water and earth spells. The more you train in a tree the stronger the spell gets.
Fire spells burn things
Water spells slow things
Air does pushback
Earth is normal damage
The other classes I'm still working on.
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Here is a screenshot of our spell,inventory and quest menus we plan on using in game.