Broken Lines is a tactics game rich in story and atmosphere. A game about dying, reliving and overcoming your failures. Play the campaign with randomized missions and non-linear stories. Select and equip your squad, train them in unique combat skills and perks, plan your turn in pause mode and see it play out in real time. Use cover and flanking to overcome the opposition, rewind the level to achieve a better score and loot, manage resources and survive until the rescue-team can extract you.

Post news Report RSS Dev Update #1 - Color tweaking and new abilities

New abilities have been added to the game, and we've tweaked the colors of the action phase so that they're more mellow.

Posted by on

Broken Lines Logo 05

Hello again! We're back with our first dev update, which focuses on some new abilities that we've added to the game, and how we've tweaked the colors of the action phase. We would love some feedback on both subjects, so if you have any thoughts by the end of this, please don't hesitate to tell us about them.

To begin with, we've added the much-needed ability to heal

2 execution   healing


We're making a point of there being a difference between the new soldiers, like the pictured recruit, and the more battle-hardened soldiers. The recruits are able to perform first aid, which is pictured by the icon with bandages.

There's still some tweaking to do, and you only have a limited amount of first aid per recruit, so while it makes it easier to have all your soldiers survive the level, you can't afford to be careless.

The second ability is Rally

4 execution   Rally


Rally is an ability that can only be used by the battle-hardened soldiers. If a soldier is in a bad spot and is getting shot at, they become stressed. If they're too stressed, it will affect different stats and their overall performance, but with Rally, you can decrease the amount of stress.

Color tweaking

The next part is the one we're really interested in hearing your opinion about. Since we first added the game and posted the first article, we've changed the colors in the action phase by toning them down, essentially making it a bit more mellow.

Here's the old look:

2 execution 1


4 execution


And here's the new:

puzzlescene 08092017 01 colourgr


08 09 2017TWITTER5


The colors are now softer, but we still have to tweak the lighting and contrast a bit, but we already think that there's a big difference between the old and the new, so we're very interested in hearing what everyone else thinks about the change.

Thank you for reading the first dev update for Broken Lines!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Broken Lines
Platforms
Windows, Mac, XONE, PS4
Developer
PortaPlay
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
News
Tags
Dev update
Browse
News
New
Post news
Report
Report
Share
Related Games
Broken Lines
Broken Lines Turn Based Tactics
Related Engines
Unity
Unity Commercial
Related Groups
PortaPlay
PortaPlay Developer
Unity Devs and Gamers
Unity Devs and Gamers Hobbies & Interests with 1,725 members