"Breaking The Rules" is a third-person action/fighting game. Game is mainly played as a brawl, ( but can also be played in the classic 1 vs 1 mode ). Fights can happen local ( up to 4 players on the same machine ) or multiplayer up to 12 players. The game is 100% physic based, one still standing, and totally fallen in 8 of the most beautiful locations in the city of Rome faithfully reproduced.
This game has the potential to be a great brawler, but due to some factors; like the lack of personalized key mapping which lead to the impossibility to play without an xbox controller, or the need to launch the game in admin mode (in win7-x64); it's only sufficent, at least for now as the hope is that the team will polish this raw stone until the diamonds in it will start to shine.
Breaking The Rules aims to be a realiztic fighting game.
It doesn’t have a HUD or health display, although you can gauge your fighter’s stamina based on how fast they move and how hard they are breathing.
Fighters move slow in the heat of the battle, like it should be in real fights. If you are locking someone then you can always quickly change direction and punch or kick who's behind you. it takes some practice but when you learn it is very rewarding.
Combos are straightforward and simple, no absurd spinkicks followed by 3 meters jump in air. but solid one-two or one-two-three hits.
In conclusion: A great indie fighting game that could become a great classic if animations will be improved a bit.
While I admire the developers attempt to create a ragdoll beat-em-up, I have to say, that this is simply the worst indie title I have ever played.
The controls are incredbily clunky and sluggish. Combat is difficult and there are almost no combos at all. The combos that do exsist are simply punch, punch, or kick, kick, kick. "Special" moves are difficult to pull off, and certain characters are simply better to play than others due to their knock up and knock down capabilities.
Characters have spines made of rubber, and limbs attached with rubber-bands. oftentimes a strong attack will cause the enemy's spine to bend at a 90 degree angle, only to have them snap back up and continue to pummel you.
Better luck next time BTR Studios.
It looks as if the devs really tried hard, but the games simply does not function in a way that I could find enjoyable. The only enjoyment I had was laughing at the ridiculous rubber-banding effects of the bodies. In all honesty, I feel I wasted $2 on this game, and if it were 100% free, I STILL wouldn't play it.
This is a good fighting game. The controls are straightforward ( if you use the pad ), choosing the right attack at the right time and engaging the enemy at the right distance for the attack is vital. Changing your focus between enemies takes some practice and precise facing, but with the crossair you get easily used to it. If you find the right sequence with the four attack buttons the results in some nice combos taht can differ a lot among the 8 characters.
Blocking is not a good strategy to win a game (it only reduces stamina, with no damage), so it is better to have an "attack - only" tactic which is good for my fighting style.
The brawls with up to 8 fighters at one time are the most distinctive trait of the game. The online game is fun but it crashes too often.
If you look for a realistic fighting game with no fireballs or people that fly and with multiple opponents this is the game for you.
And at 5.99 it's well worth the price.