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Bot Invaders is a third person shooter where the player takes part in an interplanetary robotic conflict between two factions. Once you choose the faction you must fight with it in the war that envelops the entire system. Each faction has different types of robots at your service, you must choose your type of robot and created from it, your own character.

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A few things about the development process and the course that has the game.

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About development

Although it may seem that there is not much to show, only a few robots that change color, the project currently has a lot of work behind him, most of this work is not visible because it is mostly code, but the truth is that I am very happy with the direction that the game is taking.These days I've been working on implementing the foundation for future customization system and this is almost finished, only missing, in the future, to implement a user interface to make functional the system, but what is important, what is behind that customization, is almost done.The guideline to follow is simple: create a solid base of code and libraries that work and that are programmed cleanly to prevent future errors in the game. Again I say that this can not be seen because we are talking about code, but it guides the project to a stage where I will be able to show more things.

About updates

Currently Bots Invaders is on IndieDB, and I'm very happy about that because it's a good site for development and allows a lot of versatility when it comes to publishing news and other information on the project due to its structure. There is also an open thread of the project in Blender Artist. My intention is to keep the two active publications, but news, previews and other information about the project will go on IndieDB, my intention is to upload a weekly news of how is the project and will show new features and things in that I'm working on. In Blender Artist I will do exactly the same but with more time.All this starts from the month of September, because in August I will not be able to work hard on the project. But I will try to put the first news of how the development goes, the next week. The following diagram shows the path that I am following in the development:

The Team

The development team is reduced to a single person, ie me, Beral. I am a Spanish computer engineering student and I have been working with Blender Game Engine since 6 years. It is not the first project I start and I've been learning from my mistakes to get here. I have good expectations for this project and I think it can become in a good videogame. My main intention apart from everything else, is to improve my English, and so I am on it.

A last thing, small updates and other things about the development process will be published on my twitter account, so i encourage you to visit my twitter.

Best Regards!!

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~Leafshade~
~Leafshade~ - - 57 comments

The bots look like Eve from Wall-E xD

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