You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
I've been doing tests with obstacles. They block people from moving past them and affect bullets. It doesn't work very well to have them freely movable (by physics) so for now they are completely static and you have to perform an interaction to clear them from your path.
There's some stuff I need to do to make the AI work better with them, but hopefully I can include this in the next update.
They can provide a bit of cover and they make it a bit more challenging to move along the level.
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