Take control of any one of "The Chosen" -- four extraordinary characters who inhabit a dark near-future world reminiscent of Blade Runner and The Crow. Become Caleb, the vicious protagonist from the original Blood, his cold-blooded love Ophelia, the ruthless Ishmael, or the unrelenting warrior Gabriela. Blood 2’s weapons let you kill and be killed in more ways than any other 3D action game. Burn, electrocute, shoot, stab, voodoo, blow up, slowly dismember, or flay the skin from your opposition, and expect the same treatment right back!
This file includes every release of the FX Enhancer mod I could find via archived copies of FilePlanet and the Wayback Machine. These files are not guaranteed to work, but are being uploaded for historical purposes.
The following version information was taken from an archived copy of the FX Enhancer website:
In this section, you will find the history of my Blood II modification FX Enhancer.
FX Enhancer - Final 4.0
FXE4 All Changes:
Weapon Values changed:
Flare Pistol power increased.
Voodoo Doll power increased
Napalm Primary fire time speeded up.
Napalm Cannon power increased, splash area increased.
Napalm "secondary fire" takes 20 ammo but is devastating
Singularity Generator power increased
Singularity Generator now has a "secondary fire", which takes 100 and is very powerful but has a smaller range than the "primary fire" (this new "secondary fire" creates a red and pink vortex so you can tell which fire mode is being used, primary fire is still a purple vortex, and rifts are still a green vortex).
Singularity Generator "primary fire" has a quick spin up
Singularity Generator "secondary fire" has a slower spin up, to compensate for its extra power.
Howitzer power greatly increased, its now one of the most powerful weapons.
The Orb secondary fire now only takes 75 focus to use.
The Vulcan Minigun now has a "secondary fire" mode which fires at twice the rate of the "primary fire" but is less accurate and has more spread.
M-16 Assault Rifle "secondary fire" fuse decreased to 2 seconds.
M-16 "secondary fire" takes one canister off your ammo now, not 5.
BMG Sniper Rifle power increased.
Flare Pistol power increased.
Chosen Knife now increases in power with each enemy kill.
Maximum ammo values balanced out.
Weapon, ammo and item pickups changed:
Caleb now has the large golden knife
Ishmael has the slightly smaller knife.
Beretta now known as "Beretta 9mm Pistol"
Sub-Machine Gun now known as "Mac-10 Sub-Machine Gun"
Assault Rifle now known as "M-16 Assault Rifle"
Tesla Cannon now known as "TW-X59 Tesla Cannon"
Sniper Rifle now known as ".50 Cal. BMG Sniper Rifle"
Sawed-Off Shotgun now known as "Sawed-Off Double Barrelled Shotgun"
Vulcan Cannon now known as "Vulcan Minigun"
Singularity Generator now known as "Cabalco Singularity Generator"
DieBugDie Spray Canister now known as "Die!Bug!Die! Insect-A-Cutioner"
Ward now known as "Basic Armor"
Necroward now known as "Body Armor"
Medkit now known as "Doctor's Bag"
Stealth now known as "Limited Invisibility"
Flashlight and Night Goggles now last for a lot longer.
Increased Flashlight brightness a little.
DieBugDie Ammo pickup now known as "Die!Bug!Die! Canisters
Shells Ammo pickup now known as "Box Of Shotgun Shells"
Howitzer Shells Ammo pickup now known as "Box Of Howitzer Shells"
Flares Ammo pickup now known as "Box Of Flares"
Bullets Ammo pickup now known as "Box Of Bullets"
Fuel Tank now known as "Gasoline Can"
DieBugDie Ammo pickup gives you 4 more canisters, not 30.
Weapon Akimbo-ability changed:
Mac-10s no longer be akimbo'd
Tesla Cannon can now be akimbo'd
Napalm Cannon can now be akimbo'd
Howitzer can now be akimbo'd
Weapon fire modes changed:
Berettas can now fire in "secondary fire" when akimbo'd
Berettas "primary fire" now fires alternately
Flare Pistols can now fire in "secondary fire" when akimbo'd
Flare Pistols "primary fire" now fires alternately
Sawed-Off Shotguns can now fire in "secondary fire" when akimbo'd
Sawed-Off Shotguns "primary fire" now fires alternately
Sawed-Off Shotguns "secondary fire" now fires alternately
Tesla Cannons can fire in "secondary fire" when akimbo'd
Napalm Cannons can fire in "secondary fire" when akimbo'd
Howitzers can fire in "secondary fire" when akimbo'd
Enemy, AI and difficulty changes:
Improved enemies weapon selecting, the enemy will now use the wepaon in its inventory which is the most powerful, and which it still has ammo for.
Fanatics and Cultists now navigate better
Better aiming and sensing abilities by enemies
Better hit locationing with shots
Fanatics now explode immediately after suicide screaming.
Increased strength of all enemies, especially bosses.
There are now 5 different difficulty settings, the original Blood I ones.
In the highest difficulty the enemies are harder to kill but not overly so.
In the highest difficulty the enemies shots do more damage.
Civilians are always weak now, even in higher difficulties.
Bullet gibs are now not possible.
Sound Changes:
Fixed knife making bullet noises when using it on surfaces.
Removed footsteps, however landing still makes a noise (just like Blood I)
Removed Fanatic's footsteps
Fixed The Chosen vocal pain sounds bug (a sound wasn't playing just a clicking noise)
The Chosen do not speak now on suicide and death sounds are now short and brief.
The Chosen now play powerup pickup sounds correctly instead of after the powerup runs out.
Fixed door sound playing twice on doors which open slowly.
Reduced volume and changed Cultist and Fanatic idle sounds, made them less annoying.
Changed M-16 firing sound
Changed Mac-10 firing sound
Changed acid impact sound
Changed Napalm firing launch sound.
Changed "say command" sound
Changed Singularity firing sound
Changed Howitzer firing sound
Changed Sniper Rifle zoom sound
Changed explosion sound.
Life Essence pick-up sound has more bass.
Removed all beeped vocal sound effects and replaced them with the proper versions.
Graphic and skin changes:
Fanatics now use a blue skin instead of the green one.
Caleb now has a red blood hand print on the back of his jacket.
New title screen.
The chapter loading backgrounds have been optimised and can now look good at resolutions other than just 640x480 (anything different and they used to look blocky, see installation for how to get the background optimised for the resolution you use).
Misc. Changes:
New loading storylines to give the game a whole new feel - worth playing the game through again just to read them!
New loading messages along the bottom of the loading screen.
Weapons tab on by default as part of the HUD now.
Idle times for Caleb reduced so you get to hear his idle singing more often.
Idle time for weapons reduced so you get to see the cool idle animations on some of the weapon more.
Fixed create bubbles above waterline error and improved weapon muzzle bubble fx.
Fixed the ladder physics. They now work properly and its now possible to climb out of water on one of them properly.
Increased the distance you can use objects from, makes it a little easier opening doors.
Fixed a bug in the Cathedral sky during lightning.
Increased blood splats and blood drops.
Decreased smoke from weapon muzzles a bit to a more suitable level.
Improved Blood effects, Blood now fades out when there is too much on screen.
Changed the bullet impact effects to some new more realistic looking ones.
Improved smoke from bullet holes, looks more realistic now.
Increased the flare size.
Changed spark effects, increased the number of particles.
Changed default FOV to 86 to give the game a more "in yer face" feel.
Changed the credits list to be correct for FXE4 credits.
Changed the cheats MPKFA, MPBEANSOFCOOLNESS, MPGOBLE, MPSCORPIO, MPTOTARO and a few others and added some more cheats of my own (think PB and remember all cheats start with MP) ;)
Removed the command "enableretaillevels" so you can't cheat and skip levels. (Save games from previous FXE versions, other mods with code or b2 un-modified aren't compatible with FXE4 so you can't cheat that way either).
Old Versions:
FXE3 All Changes:
*Caleb's focus increased to 200 max. so he can now use the orb alt-fire. and has more ammo to use with the life leech and voodoo doll.
*Weapontab view is now on by default, even if you change levels (saves having to press f1 all the time to turn it on).
*Increased strength of enemies.
*Difficulty Increased
*Changed a few of the vocal samples around, makes a nice change (e.g Caleb now says "Ah, its stuck" instead of "locked!").
*Idle time for weapons and The-Chosen decreased so you get a chance to hear Caleb's hilarious singing to himself and to see the cool idle animations on the Voodoo Doll, Sniper Rifle and Life Leech.
*Enemies with mac-10s no longer pause every three shots, they gun you down to hell!
*Enemies no longer gib unless hit with explosive weapons.
*Better effects when shooting metal, sparks and fragments increased.
*Berettas now fire alternately in akimbo primary
*Berettas now fire in secondary mode when akimbo'd
*Flare Pistols now fire alternately in akimbo primary
*Flare Pistols now fire in secondary mode when akimbo'd
*Mac-10s no longer akimbo, so that you can use the alt-fire mode all the time.
*Sawed-Off Shotguns now fire alternately in akimbo primary
*Sawed-Off Shotguns now fire alternately in akimbo secondary
*Sawed-Off Shotguns now fire in secondary mode when akimbo'd
*Tesla Cannon can be akimbo'd, secondary works when akimbo'd
*Napalm Cannon can be akimbo'd, secondary works when akimbo'd
*The Orb now has better homing abilities.
*Howitzer can be akimbo'd, secondary works when akimbo'd.
*Cabalco Death Ray's alt-fire now produces a steady stream of deadly rings after an initial charge up
*The Singularity Generator now has a secondary which uses 100 ammo, compared to the primary fire which uses 50. Both are devastating and should not be used near you otherwise you will die almost instantly. Use it from a distance and it will destroy almost anything in its proximity. Use it on the bosses!
*Knife now gains power with each kill (civilian one's don't count).
*Weapon values tweaked:
*Shotgun spread reduced
*Tesla Cannon Power increased
*Napalm Cannon Power increased, increased speed of primary fire.
*Howitzer power increased
*Sniper Rifle power increased.
*Voodoo Doll secondary fire is now very powerful
*Singularity Generator changed, as stated above.
*New title screen with the FXE3 Final logo
*Use one of the three separate rezs to have title screens optimised for the resolution you're using (see installation to set this up correctly).
*Updated the credits list to include FXEnhancer credits.
*Changed the difficulty names, in the main menu, now something a bit more familiar ;)
*Added 3 Easter Eggs
*All sound effects which were beeped for swearing have been re-instated in their proper glory, without the beeps ;)
*Lots of new taunt sounds added for Ophelia and Ishmael.
*Fixed the problems with characters saying powerup taunts after they had been depleted rather than when the powerup was picked them up.
*The-chosen no longer speak after they suicide.
*New menu ambience (old skoolers will recognise this ;)
*Improved AI, especially the Fanatics. The chances of them and the Cultists getting stuck is reduced.
*Improved accuracy of all enemies' shots.
*View-Bob made like B1s.
*More dark realistic blood.
*Blood now fades out when there is too much on screen, as opposed to it just disappearing. (This looks very cool indeed)
*The knife's damage increases with each kill you make (civilian kills excluded).
*"Bullets on the floor" count is now greatly increased so you can wander back through the level and *see bullets you fired ages ago. This doesn't hit system performance too much and is a worthwhile *trade-off for any performance loss, imo.
*Improved the explosion sound effects (more powerful).
*Increased the range of the bombs, gives you more of an incentive to use them.
*Improved hit location, it now really does take more damage if you aim for an enemies head.
*Removed footsteps of Fanatics
*Removed the chosen footsteps (like B1) landing still maks a noise however
*Enemies are much more difficult to kill, providing a welcome challenge even in "Still Kicking" difficulty mode.
*Reduced the fuse on the Die-Bug-Die grenade. (Bouncing problems sorted mostly)
*Max Flares you can carry is now 200.
*Assault Rifle secondary-fire takes up one grenade, and max amount of grenades you can carry is 50.
*All 'The Voice' messages which were wrong depending on your sex have been fixed.
*New loading messages.
*Changed the ammo count for alt-fire Death Ray, Because its now rapid fire and very powerful, it now takes 10 cells to fire, not just 2. So it eats through your ammo quite quickly.
*Changed the Fanatic skin, its now blue IMO the green one got boring very quickly
*Increased the size of the flaregun flares
*Made it so the Soul drudges now fall over when hit, but get back up again for more
*Speeded up the Shotgun and the Napalm Launcher to make them more akin in speed to their Blood I counterparts.
*Changed the default Caleb skin, to a far cooler one I made. It now looks much more like the Caleb that can be seen in the introduction sequence, with a red blood hand-print on the back of his jacket.
*Gave Ishmael Caleb's knife, and gave Caleb Ishmael's knife.
*Gave the sound effect when you pick up life essence more of a "thump-thump"
*Changed the Cultist taunts, lowered their volume
*Replaced all Fanatic's taunts with ones in Cabal language, lowered volume too.
* Added five extra Caleb taunts.
*Gave a more rounder, meatier sound to mac-10.
*Gave Assault Rifle a more powerful sound
*Made the sound of the Die!Bug!Die! Canister acid landing on something much louder and more powerful.
*Made the Singularity Generator sound more "hi-tech, and electronical"
*Sniper Rifle and Binoculars Zoom sounds better
*Made the Napalm Cannon's firing more bassy (like Blood 1's)
*Howitzer firing has more echo, and a much louder bass sound
*Replaced the health, armour, and ammo icons and their borders
*Removed tickers on HUD
*Made the HUD more eye catching and visually appealing.
Version 3Test:
FXE3Test V5.033 Changes:
Improved AI, especially the Fanatics. The chances of them and the Cultists getting stuck is reduced, although it is still prone to occur.
Improved accuracy of all enemies' shots.
View-Bob perfected.
Tidied up a few bugs which were causing a system lock-up (when quitting the game mainly).
Fixed the problem with firing the Singularity generator next to a wall making the game crash.
Improved Blood effects, although not completely sorted, I have added more dark realistic blood (still needs a bit of work though). Blood now fades out when there is too much on screen, as opposed to it just disappearing. (This looks very cool indeed)
Added the code to make the knife's damage increase with each kill you make (civilian kills excluded).
"Bullets on the floor" count is now greatly increased so you can wander back through the level and see bullets you fired ages ago. This doesn't hit system performance too much and is a worthwhile trade-off for any performance loss, imo.
Improved the explosion sound effects (more powerful).
Increased the range of the bombs, gives you more of an incentive to use them.
Improved hit location, it now really does take more damage if you aim for an enemies head.
Removed footsteps of Fanatics
Enemies are much more difficult to kill, providing a welcome challenge even in "Still Kicking" difficulty mode.
Reduced the fuse on the Die-Bug-Die grenade. (The bouncing problems still aren't fixed though)
FXE3Test V4.167 Changes:
Sniper Rifle now zooms in correctly
Assault Rifle alt-fire takes up one greande, and max amount of grenades you can carry is 50.
Fixed the Tesla Cannon Sound error, it was too loud when akimbo'd.
All 'The Voice' messages which were wrong depending on your sex have been fixed.
New loading messages.
I accidently changed the steam colour black, corrected this back to white.
Cabalco Death Ray charge-up reduced
Ammendment on original readme (below), the new taunts are for Ishmael and Ophelia only.
Changed the ammo count for alt-fire Death Ray, Because its now rapid fire and very powerful, it take 10 cells to fire, not just 2. So it eats through your ammo quite quickly.
Bombs are now very powerful but limited proximity in damage.
(Please note the removal of MPKFA is intentional, it has been changed to a new command, this is the first of the four Easter Eggs).FXE3Test V3.092
Weapons:
Berettas now fire in secondary mode when akimbo'd
Flare Pistols now fire in secondary mode when akimbo'd
Mac-10s no longer akimbo, so that you can use the alt-fire mode all the time.
Sawed-Off Shotguns now fire in secondary mode when akimbo'd
Tesla Cannon can be akimbo'd, secondary works when akimbo'd
Howitzer can be akimbo'd, secondary works when akimbo'd.
Cabalco Death Ray's alt-fire now produces a steady stream of deadly rings after an initial charge up
The Singularity Generator now has an secondary which uses 100 ammo, compared to the primary fire which uses 50. Both are devastating and should not be used near you otherwise you will die almost instantly. Use it from a distance and it will destroy almost anything in its proximity. Use it on the bosses!
Most akimbo'd weapons do not draw at the same time anymore, for effect.
Weapon values tweaked:
>Shotgun spread reduced
>Tesla Cannon Power increased
>Napalm Cannon Power increased
>Howitzer power increased
>Voodoo Doll secondary fire is now very powerful
>Singularity Generator changed, as stated above.
Graphics:
Brought the HUD bullet icon back.
New title screen with the FXE3Test logo
Use one of the three separate rezs to have title screens optimised for the resolution you're using (see installation to set this up correctly).
Credits:
Updated the credits list to include FXEnhancer credits.
Misc.
View-bob is back and more reminiscent of Blood I (haven't perfected it yet)
Changed the difficulty names, in the main menu, now something a bit more familiar ;)
Added 4 Easter Eggs (e-mail me if you find all of 'em and I'll put your name on the site)
Some of The Voice messages that were sex sensitive were getting mixed up, I've fixed the problems which occured.
Sound:
All sound effects which were beeped for swearing have been re-instated in their proper glory, without the beeps ;)
Lots of new taunt sounds added for Ophelia and Ishmael.
Fixed the problems with characters saying powerup taunts after they had been depleted rather than when the powerup was picked them up.
The-chosen no longer speak after they are dead.
New menu ambience - old skoolers will recognise this ;)
V2.10
HUD:
Changed the font for the HUD both the small and the large font.
Skins:
Changed the Fanatic skin, IMO the green one got boring very quickly
Effects:
Implemented a random bullet hole effect, which makes the bullet holes left in wood by weapons randomly sized (from a selection of 2 sizes) :-)
Increased the size of the flaregun flares
Models:
Made it so the Soul drudges now fall over when hit, but get back up again for more
Speeded up the Shotgun and the Napalm Launcher to make them more akin in speed to their Blood I counterparts.V2.00
Interface:
Changed the title screen. It now has the GT, Monolith, Blood 2 and FXEnhancer logos on.
Changed the default Caleb skin, to a far cooler one I made. It now looks much more like the Caleb that can be seen in the introduction sequence, with a red blood hand-print on the back of his jacket.Actors:
Gave Ishmael Caleb's knife, and gave Caleb Ishmael's rock knife.
Updated the HUD for the new knife icons.Events:
Gave the sound effect when you pick up life essence more of a "thump-thump"
FIX: Normalised all the sounds, so there volmes are more level, however I boosted the volume of louder weapons, so they feel more powerful to use.
FIX: Added the changes made in V1.01 so that all the files are in one rez file, no need for complicated procedures to get everything working smoothly.
V1.01 Fix
FIX: Replaced the bullet icon, with a more appropriate hand icon.
FIX: Some people were having trouble with the original Tesla Cannon Sound, its now been replaced with a better version, with less treble. (Still sounds electrifying though) :)
V1.00
Actors:
Cultist: Changed the taunts, lowered their volume
Fanatic: Replaced all their taunts with ones in Cabal language, lowered volume too.
M_Civilian: Replaced the beeped scared wav, with a "dont hurt me" one.
Caleb: Added five extra taunts.
Weapons:
Beretta: Added more bass
Mac-10: Gave a more rounder, meatier sound.
Assault Rifle: Same as above
Flare Pistol: Made the sound more booming. Alternate fire sounds more cranked!
Tesla Cannon: More "electrifying!" bolts
Shotgun: Gave a louder, more resounding Alt-fire + normal fire too.
Bug Buster: Made the sound of the acid landing on something much louder and more powerful.
Singularity Generator: Made the sound more "hi-tech, and electronical"
Sniper Rifle: Zoom sounds better now (more electrical)
Napalm Cannon: Made the firing more bassy (like Blood 1's)
Howitzer: more echo, and a much louder bass sound!
HUD:
Replaced the health, armour, and ammo icons and their borders
Removed ticker
made the HUD more eye catching and visually appealing.
V0.98 BETA -NOT RELEASED-
This was a non-public release.
It appears that the patch for FXE4 is a 16-bit executable, and thus won't run on 64-bit versions of Windows. You may need a virtual machine to install it. If I have time, I'll look into uploading the patched version of FXE4 separately.
A pre-patched FXE4 has now been uploaded, along with optional high res loading and title screen packs!