After I received some feedback I decided to pull out second beta just after 4 days from 1st beta version! List of news is below.
Side scrolling platformer, placed in 3 different worlds each with 5 levels. Your goal is simple, beat them all! There are rocket launchers, zombies and more to prevent you to do so.
> Player health bar added
> Controls edited
> Player physics edited - you can now change your direction in mid-air
> Zombie damage increased
> Acid damage = zombie damage / 2
> Zombie head hit box added - killing zombie with one bullet
> Zombie push force increased
> Resolution changed from 16:10 to 16:9 - solves problem with fullscreen - is not available in beta version
> First beta level is simplified (less enemies)
> Enemies added to second level
Latest tweets from @kulhajs
RT @iamdevloper: In my home, I have more ways to watch Game Of Thrones than I do ways to put out a fire.
Oct 8 2014, 1:11pm
@antonijnb Well yea, but in the end you don't really care if you get link to store or if you get some zip in the end its easier for user imo
Sep 30 2014, 1:36pm
@antonijnb That makes sense, you can develop those only with Microsoft tools so it's isolated right from that point.
Sep 30 2014, 1:32pm
@antonijnb Yea sure, but it just doesn't make any sense whatsoever to make it the only option.
Sep 30 2014, 1:28pm
Sep 30 2014, 1:26pm
RT @iamdevloper: Fact: 86% of Java devs still get work due to startups putting Rails in their stack, which needs re-writing using something…
Sep 30 2014, 10:04am
Sep 29 2014, 3:21am
RT @sempf: QA Engineer walks into a bar. Orders a beer. Orders 0 beers. Orders 999999999 beers. Orders a lizard. Orders -1 beers. Orders a …
Sep 24 2014, 2:02pm