BlackSoul is a third person survival horror adventure game with an intriguing story that takes place somewhere in the English countryside: people have been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean survive in the quarantined area and find out the truth about the infection. You won't spend all your time on a killing spree, but you'll need to solve many puzzles which will challenge you. System Requirements CPU: 2.8Ghz dual core or better RAM: 2Gb or more Graphics Card: 512Mb with OpenGL 3.0 support or better ( Intel chipsets not supported; low budget cards might not work ) HDD: 2.9Gb of free space OS: Windows XP, Vista and 7 TIME: at least 14 hours of free time PS: launch both BSConfig.exe and BlackSoul.exe as administrator if you are running the game under Windows Vista or 7

Report article RSS Feed BlackSoul - Weather Demo

Now let me talk about the weather in BlackSoul and how we use it to make scenes more dreadful.

Posted by pierluigi73 on Jul 27th, 2012

Now let me talk about the weather in BlackSoul and how we can use it to make scenes more dreadful.

The story takes place from dusk to dawn and you'll also find different weather conditions playing the game: using the powerful system of S2 in fact we can make day light and weather change in real time.

Playing with sun light or making it rain for example we are tryng to emphasize the sense of fear and danger that fills the whole scenes, that's the most important thing for a survival horror. You'll also see how the humidity factor ( very well implemented in S2 Engine ) gives the objects a damp look, so that the game looks much more frightening ( and that's important ).

Now enjoy the demonstration video. 

 
BlackSoul Weather - Indie DB

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Genero
Genero Jul 28 2012, 6:57am says:

The weather system looks really nice, can't wait to see more on how you integrate it into your game :D When making a horror game though, sound design is extremely important (I'm sorry, you probably already know this, bear with me for a second as I play the role of captain obvious). Your current weather demo looks great in the graphical aspect but the ambient sound makes it feel a bit more like bliss in terms of the mood. Add something eerie that the player can't quite put the finger on or triangulate in terms of direction, that usually gets to them. It's all about making them not wanting to stay in that one place for too long, but also making them feel like they are in danger if they push on. I don't know if you ever played the Penumbra games, but one of them didn't even have enemies in it, the whole scary factor was purely audio design and it worked remarkably well. Maybe look at it for some inspiration ^^ I have to admit that the game itself fell a little flat though, but it's an excellent demonstration of some of the things that can be done. Anyways, keep up the good work <3 The visuals are awesome

+1 vote     reply to comment
Mobat
Mobat Jul 28 2012, 7:16am says:

I really cant wait till this comes out!
:)

+1 vote     reply to comment
Helmlock
Helmlock Jul 29 2012, 12:08am says:

Some really jaw dropping graphics there mate!

+1 vote     reply to comment
ghosttr
ghosttr Aug 7 2012, 7:09pm says:

Awesome, I cant wait.

+1 vote     reply to comment
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BlackSoul
Platform
Windows
Developer & Publisher
XeniosVision
Engine
S2ENGINE HD
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Official Page
Xeniosvision.com
Release Date
Released Oct 23, 2013
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