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A vision of a 2d Castlevania-styled game in a 3d world. Instead of using models, 3d sprites called voxel models are used, creating a unique yet classic look.

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Description

Here's what I'll be working on coding. Basic enemy movement and player detection, item pickups, inventory items (sword), destructible containers(barrel) and operating chests that can be locked.

AI will be first, items next since enemies can drop items on death.