An early demo of BioTiles that demonstrates the gameplay concept. Somewhat buggy with many placeholder graphics and sounds.
Biotiles is an upcoming PC game that combines the strategy of a puzzler with the immersion of survival horror. Lead the resourceful survivor Aurora through a campaign to reclaim the infected city by utilizing weapons, items, and followers to manipulate the board to your advantage.
Lately I've put a lot of time into revising code and implementing proper turn-based procedural flow. I am also reworking the health and infection meters as well as other interface elements. Over the next few weeks I intend to release a polished demo of the first few stages! Most assets for this are finished already, but the first stage involves some heavily-scripted hand-holding to introduce new players to the basic mechanics. Here's a brief overview of how BioTies plays:
I am currently working on BioTiles full-time and would love to hear any suggestions, feedback, and questions you may have. Thank you for your time and for your support!