BioShock Infinite is a first-person shooter made by Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.
This game is very beautiful and richly detailed, a environment unique that I really haven't seen before. Problem is your character although voiced this time around, he doesn't really interact with characters. Alot of the places while spectacularly beautiful don't contain nearly enough interesting stories.
Also the whole alternate timeline cracks that you can peak through don't show characters so you don't know who's talking to whom. Thats not a improvement over audiotapes, its the same thing!
The gameplay improvements we where shown in videos are not here, Elizabeth's power to alter reality like make yourself a door or pull in a train to squash all the enemies is mysteriously gone in the released version. They Scaled back what she can do, completely making this otherwise unique and interesting concept pretty dull on execution. In fact in the alternate realities all there seems to be is the same turrets and sky hooks, which is pretty unimaginative.
Bioshock infinite has made the gameplay a tad weaker with less depth to the abilities (ie just lots of ways to kill and no real utility stuff) they try to make up for it with a more challenging, 1999 difficulty setting. Shooting guns is what these games are about.
The game also carries over a issue we've seen before, the lack of choice. We don't really make any meaningful choices in fact we are barred from doing so when they would logically make sense.
+Quite long at 10-11 hours
+-Story that does touch on a philosophical underlining, that leaves us thinking.. if a bit to heavyhanded.
+Gameplay seems to feel more concrete, difficult & rewarding.
-You feel more like a observer than a participant (no real choices to make)
-Merging realities concept has wasted potential
-Bad guy is so generically evil, everything feels like caricature than any attempt at a real representation.
-Vigors are unexplained and why no one else becomes a Handyman, except old people..
Well, Bioshock infinite.... It FINALLY was released. to be honest though, i wasn't really planning on buying it but i got it for free with my HD 7970 along with crysis 3 (which in my opinion is horrible) but back to topic. i love bioshock infinite, the characters are very well fleshed out and relatable and the companion system is great, as it helps keep you in the game. there may not be any big daddy's or little sisters in this game, but there are less annoying equivalents! like the firefighter who hurls flaming explosives at you or patriots which are big steampunk-style robot thingies with a "crank gun" (Gatling gun). all in all i loved my playthrough of bioshock infinite, the ai was good, the gameplay was well balanced and the story was amazing. and a brilliant ending too! but won't go into any spoilers! don't want to ruin the expirience for people. i would highly suggest obtaining this game and having a playthrough. Hope you all enjoyed this reveiw and that you will get this amazing game and play through it!
Just ******* Beautiful my god, amazing environment, great gameplay creative enemies mind ******* story best bioshock game ever,
It Deserves more then 10/10, super creative super fun exactly what games should be like,
The circle has been broken...
Bioshock returns, but this time it forces you to leave that comfy chair you stole from Andrew Ryan's office and throws you into Columbia, the Rapture in the sky... sans the splicers.
Story: This is probably one of the best and most beautifully crafted stories one can find for the Xbox 360 or, for that matter, and current generation console (PC included). The story forces you to connect ideas and bond with your "partner" Elizabeth. The story builds well and the ending does not fail to deliver and is on par with it's oldest brother, Bioshock 1.
Graphics: The game is visually stunning. The early game is full of bright and colorful streets full of wandering people having side conversations allowing the reader to delve into the world. However, there are better looking games. There were some things that just fell flat for me, but in general the game did not fail in any form of its usual abstract style.
Gameplay: I do have a few issues with this one. See, I loved seeing your weapons change and look more steampunk-esc as you upgraded them in Bioshock 1, and I believe it was that way in Bioshock 2 also. I also felt that the new Eve Hypos were not as neat as they were in Bioshock 1. I'll admit, it was nice to see some new ones and the way your hands changed was fairly neat, but constantly seeing your hand going all weird like that kind of bugged me. Especially when you have Shock Jokey out and your crystals are clipping through the weapon, it just takes from the experience. Aside from that, it is, for the most part, a fairly standard shooter. Run and gun through hordes of enemies and end up with some harder ones. Such things led to some very predictable battles, namely the one at the big one at the end of the game.
Summary: Bioshock Infinite is definitely a defining moment for this generation. It combined a beautifully unique style with an amazingly compelling and deep storyline. Buy it if you want a great game that'll keep you invested.