BHB is a 2.5d action platformer. The player takes the role of BHB, a BioHazard Bot whose job it is to perform tasks deemed too dangerous for humans. One day, an experiment in the facility where BHB was developed goes bad, unleashing a plague of strange creatures. As BHB, your goal isn't to escape to the surface safely, but to go deeper into the facility, clean up the mess and make the facility fit for human use once again. But what kinds of abominations will you encounter along the way?

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Quick update on the current state of the game, along with screenshots of some of the latest game assets.

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So where is BHB at right now? Well I've been developing this thing in stages and simply don't move on to the next one until the current one is done, and as a result there are obvious things that haven't been done or finalized yet which I will be getting to eventually (you know how it is).

Right now I have a tech demo version of the game done, that one was finished a while ago. It's sort of a one level condensed version of the game, mainly for showcasing purposes. So that one is done, and since then I've been working on the first actual level of the game. The level layout is complete and everything
has been blocked in, with the important placeholders all in place. So with that done, for the past week or so I've been working on the semi-final game-ready versions of the placeholder assets. There are a
lot of assets to make, but things have gone surprisingly smoothly and I've been able to get a rather large number of assets done in a short amount of time. Since my last post (one week ago) I've made about 10
game-ready assets, including a custom-made lens flare. So that makes me feel quite accomplished :)

Here's are screenshots of a few of the assets (the turbine looking thing, the trap-door type thing, and the support column type thing).

WIP

WIP

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BHB
Platforms
Windows
Creator
JingleFett
Engine
Unity
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