First project which will use the power of [w]tech. Gameplay of BeyondJupiter is a mix between Third-Person-Shooter from the perspective of a Hack'n'Slay with RPG elements like an modular weapon and a Sidescroll-SpaceShooter.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Captain [rendered in xNormal] (view original)
Captain [rendered in xNormal]
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Woolybear777
Woolybear777 - - 463 comments

The style of this game makes me think of wax figures which were left out in the sun.

Reply Good karma Bad karma+5 votes
unrealer2 Author
unrealer2 - - 74 comments

Quote: "You are right. It is just a render in xNormal to test how the LowPoly Version of the model looks with its NormalMap and the Diffuse. The shader is not very complex and you have to decide to make it completely shiny or not. It will look very different ingame ;) "

;) We will test different types of shaders:)

Reply Good karma0 votes
bwilliam
bwilliam - - 113 comments

I don't think he was referring to the shading.

Reply Good karma Bad karma+4 votes
janpec
janpec - - 211 comments

Interesting modeling.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Captain of the space center and your last client. On his shoulders sits a robot-parrot whose eyes glow red when it speaks.