First project which will use the power of [w]tech. Gameplay of BeyondJupiter is a mix between Third-Person-Shooter from the perspective of a Hack'n'Slay with RPG elements like an modular weapon and a Sidescroll-SpaceShooter.
Captain of the space center and your last client. On his shoulders sits a robot-parrot whose eyes glow red when it speaks.
The style of this game makes me think of wax figures which were left out in the sun.
Quote: "You are right. It is just a render in xNormal to test how the LowPoly Version of the model looks with its NormalMap and the Diffuse. The shader is not very complex and you have to decide to make it completely shiny or not. It will look very different ingame ;) "
;) We will test different types of shaders:)
I don't think he was referring to the shading.
Interesting modeling.